porkman, chaotic male redguardian Priest ----.-- |.....| ......| |$....| ...f..| |{.@..| ......| ------- [Porkman the Aspirant] St7 Dx10 Co9 In6 Wi7 Ch8 PriRedMalCha S4 Dlvl:1 $4 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: see invisible You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 30 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 98% Scroll drop chance was reduced to 85% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 83% Food drop chance was reduced to 69% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: gun control The following skill was trained at one fifth the usual rate: bow The following skill became untrainable if you tried to train it too early: body armor (turn 2) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 61519) Sticky curses were more common by 30% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48714 Monster spawn increase reached its maximum at turn 85803 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3779664 The monster class that cannot be genocided was piece of food The monster species that spawned more often: stalking grandmaster lichen (freq bonus 4) The monster species that spawned more often: floozy espalier (freq bonus 6) The monster species that spawned more often: master white dragon (freq bonus 4) The monster species that spawned more often: lawn cattle (freq bonus 72) The monster species that spawned more often: Grigori (freq bonus 3) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 18) The monster species that spawned more often: volcano giant (freq bonus 6) The monster species that spawned more often: dream mushroom (freq bonus 1) The monster species that spawned more often: drivel beast (freq bonus 16) The monster species that spawned more often: shock pudding (freq bonus 2) The monster species that spawned more often: gelatinizing regulation (freq bonus 2) The monster species that spawned more often: integral spore (freq bonus 6) The monster species that spawned more often: lava demon (freq bonus 36) The monster species that spawned more often: chiller trove (freq bonus 4) The monster species that spawned more often: xeren electric tank (freq bonus 18) The monster species that spawned more often: formative racial (freq bonus 4) The monster species that spawned more often: polymorph ant (freq bonus 12) The monster species that spawned more often: ancient titan (freq bonus 10) The monster species that spawned more often: repinning examination (freq bonus 12) The monster species that spawned more often: hurkle (freq bonus 18) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 18) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 9) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: overview horseplayer The monster species that never randomly spawned: mean green marine The monster species that never randomly spawned: polyclinic conning The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: +3 ml barrier The monster species that never randomly spawned: very nice girl The monster species that never randomly spawned: green mushroom The monster species that never randomly spawned: petty kalashnikov wall The monster species that never randomly spawned: lava turret The monster species that never randomly spawned: invisible stalk The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: heavy copper ball ((null)) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 156) The RNG hath decreed that this item was generated more often: feminism (PINK IS A MANLY COLOR, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 15) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 20) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: full lead suit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: sharp pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 74) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: implant of crap (sucker) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) The spell school whose books are more common was divination spells (freq bonus 13) Trap randomization happened for 1 in 360 traps Next attribute increase check would have come at turn 454 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Self-Polymorph The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of teleportation (AMYXJONADAB) scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (MAYBE S-WAVE BECAUSE HIT) scroll of phase door (PEW PEW BITCHES) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (ELF GRANDFATHER RESEARCH LAB) * scroll of extra healing (KRIGGELKRAGG SCHNUPPSCHNAPP) * scroll of greater mana restoration (STAT STUNT IS MORE IMPORTANT) Spellbooks spellbook of healing (donkey-eared) spellbook of detect food (sweet) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.