porkman, chaotic male redguardian Priest | .| --- ...--- .@.....$.| |.d....... |........| |........| |........| |......--- |......| |......| -------- [Porkman the Aspirant] St6 Dx11 Co11 In5 Wi13 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 41% Wand drop chance was reduced to 85% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 98% The following skill could not be trained at all: divination spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: protection spells (turn 74) The following skill became harder to train at higher skill levels: enchantment spells Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38816 Monster spawn increase reached its maximum at turn 165464 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 14559277 The monster class that cannot be genocided was jelly The monster class that was spawned more often: bat or bird (freq bonus 6) The monster species that spawned more often: unsicoyote (freq bonus 36) The monster species that spawned more often: lord of change (freq bonus 120) The monster species that spawned more often: dwarven mastah (freq bonus 20) The monster species that spawned more often: translucent growth (freq bonus 8) The monster species that spawned more often: hunger turret (freq bonus 8) The monster species that spawned more often: solid colony (freq bonus 22) The monster species that spawned more often: perfumed naga (freq bonus 42) The monster species that spawned more often: green killer tomato (freq bonus 24) The monster species that spawned more often: huge bat (freq bonus 16) The monster species that spawned more often: went bema immitigable affluent agglutinate divestiture (freq bonus 64) The monster species that spawned more often: oil village (freq bonus 14) The monster species that spawned more often: Dreaming Kop (freq bonus 18) The monster species that spawned more often: dull grey ooze (freq bonus 48) The monster species that spawned more often: misplace pierce hemlock (freq bonus 14) The monster species that spawned more often: maneuvered devolving (freq bonus 14) The monster species that spawned more often: secluded stalk (freq bonus 9) The monster species that spawned more often: dwarven child (freq bonus 28) The monster species that spawned more often: A (freq bonus 24) The monster species that spawned more often: clear jelly (freq bonus 24) The monster species that spawned more often: cave tiger (freq bonus 22) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 12) The monster species that never randomly spawned: meanbeam mummy The monster species that never randomly spawned: goblin zombie The monster species that never randomly spawned: squad nymph The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: youthen slopwork The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: tala grue The monster species that never randomly spawned: black and white fungus The monster species that never randomly spawned: criminology outmoded The monster species that never randomly spawned: elo-fire hound The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: lightwhip ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: pet syringe (dental) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was generated more often: sand hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 21) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 19) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 12) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 3) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bubble bobble (unlucky, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 8) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 13) The RNG hath decreed that this item was generated more often: brick chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 10) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 69) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: styx (submarine) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 1) Trap randomization happened for 1 in 562 traps Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Grime, Dog Shit and Fag Butt Your deity was Fag Butt The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant armor (FOX NAWAGU) scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of mana (RACE RECORD BREAK) scroll of phase door (ANGEL WITH THE SAMPLE) scroll of standard id (BE KOPFGESPENSTER) scroll of cure (FALLOUT 4 IS DUMBED DOWN) * scroll of extra healing (WILHELMINE TAKESHI) * scroll of greater mana restoration (WOPAK) Spellbooks spellbook of healing (solid) spellbook of light (freed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.