porkman, chaotic male redguardian Priest -|----- |...... |..@..| |..d..| |.@.... ------- [Porkman the Aspirant] St12 Dx13 Co14 In9 Wi13 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1690 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 134 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 91% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 80% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 82% chance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to expert proficiency: whip The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 10204) Heavy curses were more common by 40% Prime curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19790 Monster spawn increase reached its maximum at turn 65433 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2974182 The monster class that cannot be genocided was wraith The monster species that spawned more often: yorkshire terrier (freq bonus 12) The monster species that spawned more often: showerhead valuing sulkiest reawakening (freq bonus 2) The monster species that spawned more often: barraging deductively (freq bonus 8) The monster species that spawned more often: performaid bitchiack (freq bonus 2) The monster species that spawned more often: coal milky sutured indowed wrangler peccable (freq bonus 2) The monster species that spawned more often: primal air elemental (freq bonus 12) The monster species that spawned more often: wailer spirit (freq bonus 32) The monster species that spawned more often: sentimentalist roamed (freq bonus 6) The monster species that spawned more often: varying-colored jelly (freq bonus 6) The monster species that spawned more often: unmasked Vorlon (freq bonus 6) The monster species that spawned more often: powwowed gypper (freq bonus 9) The monster species that spawned more often: lecherous crab (freq bonus 10) The monster species that spawned more often: NQG$ (freq bonus 30) The monster species that spawned more often: spoor mushroom (freq bonus 4) The monster species that spawned more often: tosatan (freq bonus 2) The monster species that spawned more often: storing irascibility unfairer wha (freq bonus 1) The monster species that spawned more often: voracious ripper (freq bonus 48) The monster species that spawned more often: forkazon (freq bonus 3) The monster species that spawned more often: hole force fungus (freq bonus 12) The monster species that spawned more often: jino (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 12) The monster trait that was more common: monsters with illusion attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster species that never randomly spawned: spellbook trove The monster species that never randomly spawned: augmentation refectory The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: detention physics teacher The monster species that never randomly spawned: zinc dragon bat The monster species that never randomly spawned: orange unicorn The monster species that never randomly spawned: encyclopedia weirdie The monster species that never randomly spawned: dwarven elite guardian The monster species that never randomly spawned: The Hugging Topmodel her hugging boot The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 20) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 15) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 118) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 23) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 5) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 4) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 4) The spell school whose books are more common was protection spells (freq bonus 2) Trap randomization happened for 1 in 11 traps Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Gaming PC, Sony PlayStation and XBox 360 Your deity was XBox 360 The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of remove curse (MANUALIRK GLEKNOW MIZK) scroll of healing (I SWITCH MY MERC MORE OFTEN THAN MY PANTS) scroll of mana (SEGMENTATION FAULT) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of cure (MAY THE FORCE BE WITH YOU) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (STAT IS WILD CHANGELY) Spellbooks spellbook of healing (thorny) spellbook of resist poison (withered) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.