porkman, chaotic male redguardian Priest ------------------------ |...........¯..........| |.$....................| |@f...............# ------- ------ ---- [Porkman the Aspirant] St9 Dx9 Co11 In10 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 54 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 45% Implant drop chance was reduced to 86% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 53% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 136958 Monster spawn increase reached its maximum at turn 397922 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5709564 The monster class that cannot be genocided was angelic being The monster species that spawned more often: hungry force fungus (freq bonus 8) The monster species that spawned more often: bronze beetle (freq bonus 4) The monster species that spawned more often: 1812 overture (freq bonus 6) The monster species that spawned more often: wimpy brass dragon (freq bonus 2) The monster species that spawned more often: terminability bumping cult (freq bonus 15) The monster species that spawned more often: young adult blue dragon (freq bonus 5) The monster species that spawned more often: weird colony (freq bonus 6) The monster species that spawned more often: ore lich (freq bonus 6) The monster species that spawned more often: bush president (freq bonus 8) The monster species that spawned more often: slime bomb (freq bonus 16) The monster species that spawned more often: roditaur (freq bonus 6) The monster species that spawned more often: wypsilon laser (freq bonus 8) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 8) The monster species that spawned more often: crashed shadow (freq bonus 9) The monster species that spawned more often: tapicoa pudding (freq bonus 4) The monster species that spawned more often: red river hog (freq bonus 2) The monster species that spawned more often: furious mold (freq bonus 12) The monster species that spawned more often: rotting mushroom patch (freq bonus 2) The monster species that spawned more often: chuul (freq bonus 8) The monster species that spawned more often: pumping light (freq bonus 18) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 8) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster species that never randomly spawned: intelligent ripper The monster species that never randomly spawned: pain mistress The monster species that never randomly spawned: Sven The monster species that never randomly spawned: great stonebiter The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: cook The monster species that never randomly spawned: igura The monster species that never randomly spawned: lunier assuaging stagnation disputably The monster species that never randomly spawned: desert spore The monster species that never randomly spawned: dwarven ancestor The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 11) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: statcrease stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: trembling (dreaming) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: heavy shadow ball ((null)) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 10) Trap randomization happened for 1 in 885 traps Next attribute increase check would have come at turn 1059 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was The Dark Id The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (CRAPPITY CRAP) scroll of healing (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (THE ROUND MUST IN THE ANGULAR) scroll of standard id (TRATS ARL) scroll of cure (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) * scroll of extra healing (MEGASUPEROMEGAGIANT GAY LEGACY) * scroll of greater mana restoration (DESU SENPAI FAMY) Spellbooks spellbook of healing (copper) spellbook of resist poison (left-handed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.