porkman, chaotic male redguardian Priest ----- |... |...| |.?.| |...| |...| |..$| |.@f| ---.- [Porkman the Aspirant] St9 Dx5 Co12 In6 Wi11 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 34 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 96% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: squeaking The following skill was limited to basic proficiency: crossbow The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: devices (turn 759) The following skill became untrainable after a while: body spells (turn 25552) The following skill became harder to train at higher skill levels: crossbow Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 116495 Monster spawn increase reached its maximum at turn 279457 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 856856 The monster class that cannot be genocided was imp or minor demon The monster species that spawned more often: wrinkled growth (freq bonus 9) The monster species that spawned more often: Sabrina (freq bonus 7) The monster species that spawned more often: exhaling earthly (freq bonus 3) The monster species that spawned more often: giant teal toad (freq bonus 12) The monster species that spawned more often: mirror mold (freq bonus 6) The monster species that spawned more often: thief whose purse was stolen by the superthief (freq bonus 6) The monster species that spawned more often: blue-green warp fungus (freq bonus 5) The monster species that spawned more often: floating force patch (freq bonus 3) The monster species that spawned more often: breakblock vortex (freq bonus 6) The monster species that spawned more often: collectivize choosiest areolae (freq bonus 16) The monster species that spawned more often: decayed warp patch (freq bonus 4) The monster species that spawned more often: abbot seaside (freq bonus 12) The monster species that spawned more often: shadow wraith (freq bonus 6) The monster species that spawned more often: adult gray dragon (freq bonus 4) The monster species that spawned more often: black naga hatchling (freq bonus 4) The monster species that spawned more often: bam cham (freq bonus 2) The monster species that spawned more often: Sealtiel (freq bonus 24) The monster species that spawned more often: recoloring freeboard (freq bonus 2) The monster species that spawned more often: Five-Man (freq bonus 18) The monster species that spawned more often: fishing rod (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 15) The monster species that never randomly spawned: effected humidifying The monster species that never randomly spawned: emergency mushroom The monster species that never randomly spawned: identity xorn The monster species that never randomly spawned: cantor The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: nordic girl The monster species that never randomly spawned: calculated whirligig The monster species that never randomly spawned: chlorinating alphabetization dandled autobiographer wangler The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: spinner warp fungus The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of enforcing (underwhelming) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 17) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 24) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 69) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 14) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 5) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 57) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: toilet roll ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this trap was always invisible: rememberance trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 5) Trap randomization happened for 1 in 559 traps Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (685) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (FANNY IS JUST A REGULAR FEMALE NAME) scroll of healing (STARS) scroll of mana (FUCK THE LORD OF THE FUCKUBI) scroll of phase door (CERB BRK PAND) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (GENTLY CARESS YOU TOO) * scroll of extra healing (THAI MASSAGE IS BETTER THAN SEX) * scroll of greater mana restoration (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) Spellbooks spellbook of healing (deserted) spellbook of sleep (torchlit) Potions * potion of water (clear) potion of oil (mum) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.