porkman, chaotic male redguardian Priest -------8---- |..........| |..........| | |..d.@...... .......- ------------ [Porkman the Aspirant] St9 Dx4 Co13 In7 Wi9 Ch8 PriRedMalCha S10 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T8 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You displaced your little dog. p - an uncursed plastic wand {0}. What do you want to zap? [p or ?*] In what direction? [47896321><] The little dog is unaffected! The door is razed! You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 221 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 17 Spellbook identification only worked 2 times out of 59 Gem identification only worked 100 times out of 329 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 68% Armor drop chance was reduced to 84% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: broadsword The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: sling (turn 4617) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38386) The following skill became harder to train at higher skill levels: enchantment spells Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 85838 Monster spawn increase reached its maximum at turn 248938 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1082805 The monster class that cannot be genocided was worm The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: legged whale (freq bonus 4) The monster species that spawned more often: storm rider (freq bonus 84) The monster species that spawned more often: Spectral Kommissioner (freq bonus 16) The monster species that spawned more often: elder gazer (freq bonus 4) The monster species that spawned more often: Yendorian Sergeant (freq bonus 4) The monster species that spawned more often: prelimited weensier (freq bonus 15) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 15) The monster species that spawned more often: gigaload turret (freq bonus 24) The monster species that spawned more often: stardust mold (freq bonus 4) The monster species that spawned more often: eliding vulgarian (freq bonus 18) The monster species that spawned more often: cheese-footed teacher (freq bonus 6) The monster species that spawned more often: superpowered astral elemental (freq bonus 8) The monster species that spawned more often: Beetle McRandy (freq bonus 6) The monster species that spawned more often: tasloi shaman (freq bonus 8) The monster species that spawned more often: revelled polonium camerawomen burnt shellack (freq bonus 6) The monster species that spawned more often: diploma surefooted (freq bonus 9) The monster species that spawned more often: solid warp fungus (freq bonus 6) The monster species that spawned more often: gun lich (freq bonus 6) The monster species that spawned more often: ent (freq bonus 20) The monster species that spawned more often: expert (freq bonus 9) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 9) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: mulching anteater The monster species that never randomly spawned: sligon The monster species that never randomly spawned: abyss knight The monster species that never randomly spawned: orc warchief The monster species that never randomly spawned: fucking traitorism redactor The monster species that never randomly spawned: fleecy leather golem The monster species that never randomly spawned: Sandra's evil sandal The monster species that never randomly spawned: deadly ant The monster species that never randomly spawned: Raini The monster species that never randomly spawned: anti-religion squad The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: wonder chain ((null)) The RNG hath decreed that this item was never generated: brick chain ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: shadow horn (horn, freq bonus 29) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 26) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 39) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 14) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 24) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 99) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 2) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1485 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Wendy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of inferior material (SIGNAL 11 WAS RAISED) scroll of healing (MAMPIFANDRAY SELA) scroll of mana (CTRL ALT DEL) scroll of phase door (CHUTZPAH) scroll of standard id (TA PUUN) scroll of cure (0000000000 65535 F) * scroll of extra healing (DYNA SOKO SUCK) * scroll of greater mana restoration (FLUKY STOREFRONTS) Spellbooks spellbook of healing (loved) spellbook of wizard lock (dark brown) Potions * potion of water (clear) Wands wand of digging (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.