porkman, chaotic male redguardian Priest -------- |....@d| | ----.| .| | [Porkman the Aspirant] St8 Dx10 Co11 In6 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 78% chance Musable item generation frequency had a negative bias of 72% Ring drop chance was reduced to 50% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 75% Food drop chance was reduced to 99% Monster death drops spawned with only 95% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: occult spells The following skill became untrainable if you tried to train it too early: implants (turn 11) The following skill became untrainable after a while: missile weapons (turn 40249) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 29641) The following skill became harder to train at higher skill levels: sling Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15783 Monster spawn increase reached its maximum at turn 147569 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2269433 The monster class that cannot be genocided was ghost The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: giant praying mantis (freq bonus 2) The monster species that spawned more often: clear jelly (freq bonus 24) The monster species that spawned more often: furloughing phlox (freq bonus 15) The monster species that spawned more often: blandly internal (freq bonus 15) The monster species that spawned more often: protist weevilly (freq bonus 3) The monster species that spawned more often: damage liner (freq bonus 4) The monster species that spawned more often: invincibly surfed (freq bonus 24) The monster species that spawned more often: Armed Kop Keelhauler (freq bonus 3) The monster species that spawned more often: giant copper dragonfly (freq bonus 9) The monster species that spawned more often: noxious colony (freq bonus 15) The monster species that spawned more often: strickled fluttering (freq bonus 12) The monster species that spawned more often: hedgerow lacunal (freq bonus 12) The monster species that spawned more often: aerologist misruling (freq bonus 2) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 16) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 8) The monster species that spawned more often: undead fungus (freq bonus 18) The monster species that spawned more often: stumbling regathered stayed (freq bonus 15) The monster species that spawned more often: sporing fussed (freq bonus 8) The monster species that spawned more often: sucka lich (freq bonus 6) The monster species that spawned more often: tundra bear (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster species that never randomly spawned: heavily cursed lizard The monster species that never randomly spawned: turned one The monster species that never randomly spawned: reseeding apodal The monster species that never randomly spawned: toona The monster species that never randomly spawned: vapor zruty The monster species that never randomly spawned: bugger error The monster species that never randomly spawned: |"II