porkman, chaotic male redguardian Priest --- -.--- ......@.| |.....f.| ........| |...$...| --------- [Porkman the Aspirant] St12 Dx4 Co4 In6 Wi14 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt80/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: wallwalking Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 20 Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 38% Tool drop chance was reduced to 72% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: symbiosis The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: paddle The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: hammer (turn 2) The following skill became untrainable if you tried to train it too early: bow (turn 323) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 61402) The following skill became harder to train at higher skill levels: techniques Heavy curses were more common by 54% Prime curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102890 Monster spawn increase reached its maximum at turn 326306 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 646338 The monster class that cannot be genocided was trove The monster class that was spawned more often: naga (freq bonus 4) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: fetish blowdart (freq bonus 5) The monster species that spawned more often: real miner mummy (freq bonus 14) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 12) The monster species that spawned more often: sane colony (freq bonus 14) The monster species that spawned more often: crimson force patch (freq bonus 21) The monster species that spawned more often: cattle (freq bonus 10) The monster species that spawned more often: Sleepar (freq bonus 18) The monster species that spawned more often: voracious pudding (freq bonus 30) The monster species that spawned more often: pythagorean masonic (freq bonus 12) The monster species that spawned more often: resented snowman (freq bonus 36) The monster species that spawned more often: promise psychopathology (freq bonus 10) The monster species that spawned more often: decency beadlike (freq bonus 5) The monster species that spawned more often: widowed chicken (freq bonus 5) The monster species that spawned more often: gay man (freq bonus 21) The monster species that spawned more often: rottener blowsier (freq bonus 12) The monster species that spawned more often: ocular bat (freq bonus 6) The monster species that spawned more often: spat rubber (freq bonus 12) The monster species that spawned more often: envy steeliest (freq bonus 14) The monster species that spawned more often: reaper patch (freq bonus 5) The monster species that spawned more often: plaxorn (freq bonus 6) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 10) The monster species that never randomly spawned: silver hawk The monster species that never randomly spawned: hobbit youngling The monster species that never randomly spawned: padding lich The monster species that never randomly spawned: flatface The monster species that never randomly spawned: centaur hammerer The monster species that never randomly spawned: dildo golem The monster species that never randomly spawned: big boar The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: pointer cat The monster species that never randomly spawned: thick potato The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: sand (KALIMARI DESERT) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: snipesling ((null)) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 48) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 12) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 8) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 5) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy chrome ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: cloak of flight (feathery cloak) The RNG hath decreed that this item was always generated cursed: preaching (actionistic) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: bricklayer bar ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 4) Trap randomization happened for 1 in 942 traps Trap difficulty was increased by 76 Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mr. Spock, Your mom and the universe Your deity was the universe The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of remove curse (DAGGER STINGY K BETTER NOW) scroll of healing (VDF ADAHOEH) scroll of mana (MORKE GRUVER) scroll of phase door (EVERYTHING FOR NAUGHT) scroll of standard id (MYHOELL KITAY) scroll of cure (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of extra healing (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of greater mana restoration (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) Spellbooks spellbook of healing (retarded) spellbook of resist sleep (right-handed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.