porkman, chaotic male redguardian Priest ------------------- |.................| |.................| |............@f.... |.................| -+----------------- [Porkman the Aspirant] St11 Dx6 Co10 In7 Wi15 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: firearms The following skill was limited to skilled proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 3) The following skill became untrainable if you tried to train it too early: shuriken (turn 15) The following skill became untrainable after a while: form VII (Vaapad) (turn 44535) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20233 Monster spawn increase reached its maximum at turn 205793 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 785700 The monster class that cannot be genocided was rust monster or disenchanter The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: artillery water nymph (freq bonus 2) The monster species that spawned more often: tormenter pooch (freq bonus 9) The monster species that spawned more often: metal piercer (freq bonus 4) The monster species that spawned more often: shitty force fungus (freq bonus 8) The monster species that spawned more often: pi plant (freq bonus 12) The monster species that spawned more often: weregrue (freq bonus 18) The monster species that spawned more often: conformed flying polyp (freq bonus 36) The monster species that spawned more often: air demon (freq bonus 10) The monster species that spawned more often: rhumbat (freq bonus 2) The monster species that spawned more often: Hanife (freq bonus 5) The monster species that spawned more often: true pain nurse (freq bonus 4) The monster species that spawned more often: clay warp patch (freq bonus 6) The monster species that spawned more often: coprology cleaned (freq bonus 12) The monster species that spawned more often: disintegrating sphere (freq bonus 12) The monster species that spawned more often: gargantuan beast (freq bonus 12) The monster species that spawned more often: emerald dragom (freq bonus 9) The monster species that spawned more often: nuclei holed (freq bonus 8) The monster species that spawned more often: sane wort (freq bonus 3) The monster species that spawned more often: homoerotic tine (freq bonus 2) The monster species that spawned more often: undead camperstriker (freq bonus 8) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 6) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 10) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: giant ochre frog The monster species that never randomly spawned: scissor golem The monster species that never randomly spawned: grey naga The monster species that never randomly spawned: cretonne stateliest The monster species that never randomly spawned: pestyblob The monster species that never randomly spawned: curara unscaled The monster species that never randomly spawned: Janina's combat boot The monster species that never randomly spawned: dicey stalk The monster species that never randomly spawned: corpse spitter The monster species that never randomly spawned: big scroll trove The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: ether saw ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 24) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: dark batarang ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 20) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 8) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 14) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: forceful boots (rumble boots) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 2) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 1172 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Manannan Mac Lir The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1620) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of taming (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of healing (LOG POINTS ARE DUMB) scroll of mana (MR TONES WILD RIDE) scroll of phase door (WESTERN FRANKISH COURSE) scroll of standard id (FIXED AND FINISHED) scroll of cure (YOU MUST DO A SPEEDRUN OF SUPER KAIZO MARIO) * scroll of extra healing (BIRD STUNT IS BETTER) * scroll of greater mana restoration (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Spellbooks spellbook of healing (apocryphic) spellbook of detect monsters (failed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.