porkman, chaotic male redguardian Priest ----- ---....| |.@`.... |..f...| |......| |......| -----.-- [Porkman the Aspirant] St7 Dx6 Co9 In4 Wi12 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt80/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: curse resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 71% Potion drop chance was reduced to 90% Armor drop chance was reduced to 65% Tool drop chance was reduced to 93% Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 171) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 78724) The following skill became harder to train at higher skill levels: dagger Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73543 Monster spawn increase reached its maximum at turn 166257 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 8670750 The monster class that cannot be genocided was snake The monster color that was spawned more often: cyan (freq bonus 3) The monster species that spawned more often: besh xan (freq bonus 18) The monster species that spawned more often: phase warp fungus (freq bonus 6) The monster species that spawned more often: kobold destroyer (freq bonus 8) The monster species that spawned more often: white fungus (freq bonus 1) The monster species that spawned more often: nasty griffin (freq bonus 2) The monster species that spawned more often: undead nobleman (freq bonus 3) The monster species that spawned more often: smart missile (freq bonus 6) The monster species that spawned more often: cesspool technologically oilskin dessert (freq bonus 3) The monster species that spawned more often: platinum stalk (freq bonus 8) The monster species that spawned more often: ebony mushroom (freq bonus 6) The monster species that spawned more often: cheator rusalka (freq bonus 6) The monster species that spawned more often: giant glowing rat (freq bonus 2) The monster species that spawned more often: aranea (freq bonus 72) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 36) The monster species that spawned more often: elder air elemental (freq bonus 4) The monster species that spawned more often: blue supplier (freq bonus 32) The monster species that spawned more often: ghostly swordman (freq bonus 16) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 10) The monster species that spawned more often: helved statued extinguishable (freq bonus 1) The monster species that spawned more often: terracotta soldier (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster species that never randomly spawned: maximite fruity The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: Celia The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: Low-elf The monster species that never randomly spawned: fragrance dispenser The monster species that never randomly spawned: overseer The monster species that never randomly spawned: very thieving alien The monster species that never randomly spawned: lesser intrinsic eating mimic The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: tactical nuke (governmental) The RNG hath decreed that this item was never generated: automatic katana ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: ore mining (off-build) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 16) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 13) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: antishadow shield (black shield, freq bonus 7) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 2) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sand hostage chain ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 93) The RNG hath decreed that this item was always generated cursed: eternal pole ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: contamination (unstable) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 2) Trap randomization happened for 1 in 87 traps Next attribute increase check would have come at turn 724 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Onn, Istaria and Ssraxx Your deity was Ssraxx The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant weapon (AND LIKE ALWAYS DEAD) scroll of healing (LOELLEL IHR SPERRERFRITZES) scroll of mana (FUCK THE LORD OF THE FUCKUBI) scroll of phase door (GODFATHER OF ALL ROGUELIKES) scroll of standard id (TSCHAEAUBANG) scroll of cure (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA) * scroll of extra healing (EVERYTHING FOR NAUGHT) * scroll of greater mana restoration (INESSENTIAL INFILTRATED IVY) Spellbooks spellbook of healing (legit) spellbook of sleep (gehenna) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.