porkman, chaotic male redguardian Priest ----------------- -- - |....................| +.f@...`.....s........ |....................| |....................| ---------------------- [Porkman the Aspirant] St8 Dx3 Co11 In5 Wi13 Ch6 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt24/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 18 Book drop chance was reduced to 99% Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 84% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 50% Weapon drop chance was reduced to 70% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: attack spells (turn 130) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 45953) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64740 Monster spawn increase reached its maximum at turn 210983 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1137438 The monster class that cannot be genocided was orc The monster class that was spawned more often: piercer (freq bonus 5) The monster species that spawned more often: overdrawing plebeian (freq bonus 42) The monster species that spawned more often: tatarigami (freq bonus 42) The monster species that spawned more often: extract base (freq bonus 42) The monster species that spawned more often: candidest unshifting cliffhanging cleverly thousand (freq bonus 28) The monster species that spawned more often: loidbat (freq bonus 14) The monster species that spawned more often: severity vortex (freq bonus 33) The monster species that spawned more often: eloi (freq bonus 24) The monster species that spawned more often: blue goblin (freq bonus 22) The monster species that spawned more often: changing laser (freq bonus 14) The monster species that spawned more often: polepoker (freq bonus 32) The monster species that spawned more often: gold dragon bat (freq bonus 24) The monster species that spawned more often: eloshoggoth (freq bonus 36) The monster species that spawned more often: windscreen forcer (freq bonus 24) The monster species that spawned more often: oblivion denizen (freq bonus 40) The monster species that spawned more often: wind fungus (freq bonus 60) The monster species that spawned more often: white force patch (freq bonus 14) The monster species that spawned more often: atomic budgie (freq bonus 7) The monster species that spawned more often: luminescent colony (freq bonus 36) The monster species that spawned more often: Azmodan (freq bonus 7) The monster species that spawned more often: serpopard (freq bonus 16) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: hyperkinesia hemokonia napalmed fantast The monster species that never randomly spawned: stalking sounder The monster species that never randomly spawned: unmuffling beauish The monster species that never randomly spawned: decayed mold The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: nexus metroid The monster species that never randomly spawned: select spade The monster species that never randomly spawned: winged kraken lich The monster species that never randomly spawned: dark gray colony The monster species that never randomly spawned: petty wiper rubber The RNG hath decreed that this item was never generated: impossibly heavy sand ball ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: shiny star ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 21) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 31) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 6) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 24) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 43) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 2) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 54) The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 13) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 20) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this item was always generated cursed: brick pick ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: magic whistling (raised) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 3) Trap randomization happened for 1 in 529 traps Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (VO AMMITAM SA) scroll of mana (EARLYGAME LATEGAME ENDGAME) scroll of phase door (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of standard id (ASSTRAELOS CHRAELOS) scroll of cure (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) * scroll of extra healing (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of greater mana restoration (KANSANMURHAN RULLAT OVAT PAHOJA) Spellbooks spellbook of healing (difficult) spellbook of force bolt (tartan) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.