porkman, chaotic male redguardian Priest ------------------------ .@.....................| |f.....................| |......................| |......%...............| |................${....| -#------------ --------- [Porkman the Aspirant] St11 Dx7 Co8 In7 Wi11 Ch8 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: burnopathy You could not have this property intrinsically: warning Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 79% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 98% Armor drop chance was reduced to 91% Tool drop chance was reduced to 41% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: divination spells The following skill became untrainable after a while: devices (turn 52965) Heavy curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 50972 Monster spawn increase reached its maximum at turn 480380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 8223098 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: combined growth (freq bonus 3) The monster species that spawned more often: very bad kobold (freq bonus 12) The monster species that spawned more often: muddling fractional (freq bonus 15) The monster species that spawned more often: large vorer (freq bonus 36) The monster species that spawned more often: lamp golem (freq bonus 4) The monster species that spawned more often: soulless shadow (freq bonus 2) The monster species that spawned more often: idem weeny (freq bonus 6) The monster species that spawned more often: golly monkey (freq bonus 2) The monster species that spawned more often: phaser colony (freq bonus 24) The monster species that spawned more often: oblivion mushroom (freq bonus 9) The monster species that spawned more often: sapphire dragom (freq bonus 4) The monster species that spawned more often: noob stonebiter (freq bonus 9) The monster species that spawned more often: gold mimic (freq bonus 2) The monster species that spawned more often: petty old water dragon (freq bonus 4) The monster species that spawned more often: pestled expropriate (freq bonus 4) The monster species that spawned more often: strapping inaugurate (freq bonus 2) The monster species that spawned more often: proselytized knifed (freq bonus 3) The monster species that spawned more often: goddamn rusalka (freq bonus 6) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: girl who looks like her name was Fanny (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 15) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster species that never randomly spawned: crystal fish The monster species that never randomly spawned: vampire corroder The monster species that never randomly spawned: tryptic merged The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: maud force fungus The monster species that never randomly spawned: total covet lich The monster species that never randomly spawned: night tiger The monster species that never randomly spawned: colorful indiscrete blab raglan marihuana The monster species that never randomly spawned: licorice The RNG hath decreed that this item was never generated: BUC knowledge (priestly) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 54) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 16) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 203) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 95) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 45) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 12) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 15) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: shadow scourge ((null), freq bonus 99) The RNG hath decreed that this item was always generated cursed: mystery lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 1) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 866 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (514) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of remove curse (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of healing (THE AI IS OUTWITTING THE HUMANS) scroll of mana (PAS DIO LEO) scroll of phase door (IM REALLY FEELING IT) scroll of standard id (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of cure (SUPER LOTSA EDIBLE XORNSHACK) * scroll of extra healing (IN THE BUTT KIDNEYS) * scroll of greater mana restoration (DEADLY BONES FILE) Spellbooks spellbook of healing (torchlit) spellbook of sleep (amazing) Potions * potion of water (clear) potion of oil (colorless) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.