porkman, chaotic male redguardian Priest ------ +.$..| |d@..| |....| |....| |....| |#...| #..| ..| ..| --- [Porkman the Aspirant] St10 Dx9 Co11 In7 Wi13 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: jumping Scroll identification only worked 100 times out of 128 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 68% Ring drop chance was reduced to 56% Wand drop chance was reduced to 84% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 69% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: symbiosis The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 34) The following skill became untrainable if you tried to train it too early: broadsword (turn 70) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 45078) The following skill became harder to train at higher skill levels: paddle Heavy curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83397 Monster spawn increase reached its maximum at turn 129725 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 287700 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Sally (freq bonus 24) The monster species that spawned more often: porter ghetto fungus (freq bonus 12) The monster species that spawned more often: not stray sheep (freq bonus 6) The monster species that spawned more often: unbendable tinfoil petitioner routing saintlier (freq bonus 36) The monster species that spawned more often: storm caller (freq bonus 6) The monster species that spawned more often: metallurgical slicing retinue (freq bonus 6) The monster species that spawned more often: yellow bulb (freq bonus 24) The monster species that spawned more often: greater lava demon (freq bonus 10) The monster species that spawned more often: red balrog (freq bonus 6) The monster species that spawned more often: masonry pinnate (freq bonus 18) The monster species that spawned more often: wood elf lord (freq bonus 16) The monster species that spawned more often: real miner mummy (freq bonus 9) The monster species that spawned more often: ekistic loping (freq bonus 12) The monster species that spawned more often: watergill (freq bonus 8) The monster species that spawned more often: sharpshooter (freq bonus 14) The monster species that spawned more often: mamono (freq bonus 30) The monster species that spawned more often: sanguine fungus (freq bonus 4) The monster species that spawned more often: mean warp fungus (freq bonus 48) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 8) The monster species that spawned more often: howlbear (freq bonus 9) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: clappersnake The monster species that never randomly spawned: si-oh-wee orc The monster species that never randomly spawned: regular blob The monster species that never randomly spawned: topaz fungus The monster species that never randomly spawned: baby psychic dragon The monster species that never randomly spawned: jungle ape The monster species that never randomly spawned: falling warp patch The monster species that never randomly spawned: repairable extraordinarily The monster species that never randomly spawned: accelerating waistcoat cassowary funkier The monster species that never randomly spawned: mine kobold The monster class that always generated with extra speed: sea monster The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: nether mist (challenging) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: gouge dick (pornographic, freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 10) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 110) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 20) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: gouge dick (pornographic) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 1) Trap randomization happened for 1 in 771 traps Next attribute increase check would have come at turn 453 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of magic mapping (MOMMYXOMUHU) scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of extra healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) * scroll of greater mana restoration (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) Spellbooks spellbook of healing (transient) spellbook of knock (octarine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.