porkman, chaotic male redguardian Priest ------------ |..$.......| |..........| |.......f..| +.......@..| ------------ [Porkman the Aspirant] St11 Dx7 Co9 In3 Wi12 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 47 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 95% Tool drop chance was reduced to 84% Food drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shuriken (turn 3144) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 8879) Heavy curses were more common by 69% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78674 Monster spawn increase reached its maximum at turn 157598 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 11967134 The monster class that cannot be genocided was trove The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: timid goblin (freq bonus 24) The monster species that spawned more often: friendly fire (freq bonus 22) The monster species that spawned more often: perfidious albion (freq bonus 15) The monster species that spawned more often: stjarna-alfr (freq bonus 18) The monster species that spawned more often: fat bat (freq bonus 14) The monster species that spawned more often: tree stalk (freq bonus 12) The monster species that spawned more often: checkroom preventative misleadingly arrogate reanimated (freq bonus 30) The monster species that spawned more often: white louse (freq bonus 30) The monster species that spawned more often: charcoal fungus (freq bonus 36) The monster species that spawned more often: difbaf grue (freq bonus 30) The monster species that spawned more often: burrower (freq bonus 16) The monster species that spawned more often: partisanship modestest (freq bonus 15) The monster species that spawned more often: mana growth (freq bonus 8) The monster species that spawned more often: cupid of love (freq bonus 14) The monster species that spawned more often: citified cushioned commercialism (freq bonus 16) The monster species that spawned more often: lower team starwolf member (freq bonus 7) The monster species that spawned more often: eyetin (freq bonus 12) The monster species that spawned more often: stardust patch (freq bonus 5) The monster species that spawned more often: emergency wort (freq bonus 8) The monster species that spawned more often: remodeled puppy (freq bonus 15) The monster trait that was more common: monsters that make cow sounds (freq bonus 15) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 5) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 8) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster species that never randomly spawned: walkable behindhand The monster species that never randomly spawned: interlocutory rocking The monster species that never randomly spawned: poison colony lichen The monster species that never randomly spawned: mature spirit The monster species that never randomly spawned: coiled bush jouster The monster species that never randomly spawned: invader The monster species that never randomly spawned: Multiplar Grigori The monster species that never randomly spawned: regular plant The monster species that never randomly spawned: scrubbot The monster species that never randomly spawned: shade gargoyle The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: aimbot lightning (shrined) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 29) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 68) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 20) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 2) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was Tash The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (383) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of consecration (MANIC MINER) scroll of healing (MYS SKIN WITH ACID) scroll of mana (ELBIB YLOH) scroll of phase door (WHATS THAT SHOULD ALWAYS MANDEVIL) scroll of standard id (GEIRAVOR GIOVANNA) scroll of cure (OM NOM NOM) * scroll of extra healing (MUD BODY TO SHOCK RESIST) * scroll of greater mana restoration (LOREM IPSUM SIT AMET) Spellbooks spellbook of healing (brand-new) spellbook of force bolt (tall) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.