porkman, chaotic male redguardian Priest --------- |.......| |...°... |..d.. |..@- |..|# |.. |. |. | [Porkman the Aspirant] St9 Dx9 Co7 In8 Wi12 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: keen memory You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 84% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 83% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill was trained at one fifth the usual rate: gun control The following skill was limited to skilled proficiency: attack spells The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 67343) The following skill became harder to train at higher skill levels: whip Sticky curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 53447 Monster spawn increase reached its maximum at turn 139609 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5858622 The monster class that cannot be genocided was lich The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 8) The monster species that spawned more often: electrotheraputic indorsement (freq bonus 60) The monster species that spawned more often: petty orc strongman (freq bonus 28) The monster species that spawned more often: capitate preset (freq bonus 60) The monster species that spawned more often: antimagic turret (freq bonus 22) The monster species that spawned more often: energy spore (freq bonus 60) The monster species that spawned more often: great wyrm of perplexity (freq bonus 26) The monster species that spawned more often: leprechaun caster (freq bonus 30) The monster species that spawned more often: tightrope garden (freq bonus 18) The monster species that spawned more often: pricolic (freq bonus 20) The monster species that spawned more often: Seraph of the Armor (freq bonus 27) The monster species that spawned more often: templethrower (freq bonus 10) The monster species that spawned more often: piercoid (freq bonus 162) The monster species that spawned more often: turbo warp fungus (freq bonus 20) The monster species that spawned more often: prance administration (freq bonus 27) The monster species that spawned more often: orc bimmler (freq bonus 20) The monster species that spawned more often: thirsty wraith (freq bonus 22) The monster species that spawned more often: dao elemental (freq bonus 40) The monster species that spawned more often: mimicked yeah (freq bonus 80) The monster species that spawned more often: undead fish (freq bonus 88) The monster species that spawned more often: deduct turret (freq bonus 20) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters with bleedout attacks (freq bonus 12) The monster species that never randomly spawned: skount The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: robre The monster species that never randomly spawned: sanity bulb The monster species that never randomly spawned: ceiling spider The monster species that never randomly spawned: mystery compendium The monster species that never randomly spawned: arcane externalism The monster species that never randomly spawned: cyan star The monster species that never randomly spawned: deceiving force fungus The monster species that never randomly spawned: levitator The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: elite batleth ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 45) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: diving (next, freq bonus 2) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 14) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lead bullet ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: meta bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 4) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: curseuse trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 4) The spell school whose books are more common was divination spells (freq bonus 16) Trap randomization happened for 1 in 909 traps Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of summon boss (STARS) scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (RAIN FALL FROM SKY) scroll of phase door (RECOPIED CONGREGATION) scroll of standard id (CLONE MONSTER) scroll of cure (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of extra healing (FILLER) * scroll of greater mana restoration (NHQDB IS ACTUALLY KERIOQDB) Spellbooks spellbook of healing (commanded) spellbook of detect food (red-hot) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.