porkman, chaotic male redguardian Priest --.---- |d....| |.@...| |...... ------- [Porkman the Aspirant] St10 Dx7 Co10 In5 Wi14 Ch6 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: keen memory Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 276 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 92% Armor drop chance was reduced to 97% Tool drop chance was reduced to 47% Monster death drops spawned with only 96% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 775) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 38815) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56262 Monster spawn increase reached its maximum at turn 188188 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4507800 The monster class that cannot be genocided was jelly The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: bright crab (freq bonus 36) The monster species that spawned more often: amender thinner instinctively (freq bonus 10) The monster species that spawned more often: voracious bug (freq bonus 4) The monster species that spawned more often: powergas turret (freq bonus 96) The monster species that spawned more often: hitec mold (freq bonus 6) The monster species that spawned more often: racoon (freq bonus 15) The monster species that spawned more often: master swordsman (freq bonus 24) The monster species that spawned more often: badger mushroom bat (freq bonus 24) The monster species that spawned more often: Amorous Lady (freq bonus 24) The monster species that spawned more often: sublessor rattling (freq bonus 20) The monster species that spawned more often: uvuudaum (freq bonus 20) The monster species that spawned more often: crooked imp (freq bonus 5) The monster species that spawned more often: air release ghoul (freq bonus 12) The monster species that spawned more often: ogre slinger (freq bonus 10) The monster species that spawned more often: docent interstitially (freq bonus 3) The monster species that spawned more often: corresponding monogamously (freq bonus 16) The monster species that spawned more often: snow troll (freq bonus 6) The monster species that spawned more often: pack cat (freq bonus 12) The monster species that spawned more often: workingman bedraggled (freq bonus 56) The monster species that spawned more often: sand warrior (freq bonus 12) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 9) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: Aburame Shino The monster species that never randomly spawned: forfeit wiped The monster species that never randomly spawned: petty galltrit The monster species that never randomly spawned: Faerinaal The monster species that never randomly spawned: slyer slug channelized The monster species that never randomly spawned: academic dudish The monster species that never randomly spawned: erase bagpiper The monster species that never randomly spawned: kagami mochi The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 36) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 15) The RNG hath decreed that this item was generated more often: ether hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 2) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 7) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 67) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 218 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Fahrenheit The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (490) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of tele level (THE SEALS ARE CALLED SEALS BECAUSE THEY DONT ALWAYS ACTIVATE) scroll of healing (BUGNOSE) scroll of mana (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of phase door (XOR ME HSALS) scroll of standard id (GIMMIE ALL THE SPELLS) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (MERCATOR MORI DEBET) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) Spellbooks spellbook of healing (canvas) spellbook of knock (armored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.