porkman, chaotic male redguardian Priest ------ |...@| |..d.| |.... |...?| ------ [Porkman the Aspirant] St9 Dx8 Co10 In6 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 89% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: gun control The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to skilled proficiency: protection spells The following skill became untrainable after a while: gun control (turn 59249) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10591 Monster spawn increase reached its maximum at turn 131923 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 6935377 The monster class that cannot be genocided was golem The monster class that was spawned more often: cat or other feline (freq bonus 16) The monster species that spawned more often: great cyan dragon (freq bonus 54) The monster species that spawned more often: cortege reemerging (freq bonus 120) The monster species that spawned more often: wiggle cat (freq bonus 63) The monster species that spawned more often: quarter-ogre (freq bonus 34) The monster species that spawned more often: jiggling blob (freq bonus 72) The monster species that spawned more often: tiny beamdragon (freq bonus 18) The monster species that spawned more often: shining piercer (freq bonus 114) The monster species that spawned more often: inebriation haviour (freq bonus 240) The monster species that spawned more often: forest goblin (freq bonus 160) The monster species that spawned more often: multi-hued jelly (freq bonus 23) The monster species that spawned more often: Buer (freq bonus 36) The monster species that spawned more often: nonparliamentary swayable (freq bonus 144) The monster species that spawned more often: insecteon (freq bonus 36) The monster species that spawned more often: baby cancel dragon (freq bonus 76) The monster species that spawned more often: dream fungus (freq bonus 38) The monster species that spawned more often: differ adulterer (freq bonus 108) The monster species that spawned more often: protecter golem (freq bonus 38) The monster species that spawned more often: wounding knight (freq bonus 19) The monster species that spawned more often: pirate devil (freq bonus 36) The monster species that spawned more often: sleeprobber beetle (freq bonus 126) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: dark female android The monster species that never randomly spawned: fillen mushroom The monster species that never randomly spawned: animated statue The monster species that never randomly spawned: quee vortex The monster species that never randomly spawned: matte patch The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: Watcher in the Water The monster species that never randomly spawned: antiunion brooder The monster species that never randomly spawned: spined devil The monster species that never randomly spawned: nose permamimic The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: cubic star ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: amulet of sanity treble (tremolo) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 36) The RNG hath decreed that this item was generated more often: crystallization (cavernal, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 22) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 6) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 4) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: statcrease stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 7) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 9) Trap randomization happened for 1 in 216 traps Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was End of the World The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of scare monster (TRY HARD) scroll of healing (IMMORTAL DUNGEON) scroll of mana (SCROLL LABELS ARE PART OF SLEXQDB) scroll of phase door (DID YOU JUST ASSUME MY GENDER) scroll of standard id (TUXIE WANTS TO HACK UP MARIOS FINGERS) scroll of cure (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of extra healing (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) * scroll of greater mana restoration (THE VELCRO LASHES WANT TO PLAY DEADLY GAMES) Spellbooks spellbook of healing (manila) spellbook of resist poison (dreamy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.