porkman, chaotic male redguardian Priest --------------------- |.........d.........| |.........@.........| |...................| |...................| --- ----------------- [Porkman the Aspirant] St8 Dx11 Co10 In7 Wi8 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: flying You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 114 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 88% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 19% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 49% Tool drop chance was reduced to 77% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: protection spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: body armor The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1) The following skill became untrainable if you tried to train it too early: sling (turn 44) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 16971) The following skill became harder to train at higher skill levels: healing spells Heavy curses were more common by 46% Prime curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 63894 Monster spawn increase reached its maximum at turn 442326 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2363823 The monster class that cannot be genocided was giant humanoid The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: closs permamimic (freq bonus 4) The monster species that spawned more often: arrow turret (freq bonus 32) The monster species that spawned more often: hc crone (freq bonus 9) The monster species that spawned more often: ice bear cub (freq bonus 6) The monster species that spawned more often: death cube (freq bonus 2) The monster species that spawned more often: busboy legitimate (freq bonus 18) The monster species that spawned more often: warty force patch (freq bonus 2) The monster species that spawned more often: purported jowl reckon moose (freq bonus 8) The monster species that spawned more often: humongous colony (freq bonus 36) The monster species that spawned more often: nether idiot (freq bonus 18) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 8) The monster species that spawned more often: wraith shaman (freq bonus 6) The monster species that spawned more often: yukinko (freq bonus 2) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 2) The monster species that spawned more often: highschool eel (freq bonus 3) The monster species that spawned more often: neurology thiamin (freq bonus 6) The monster species that spawned more often: scim golem (freq bonus 24) The monster species that spawned more often: con force patch (freq bonus 12) The monster species that spawned more often: gestalten tomb lachrymatory waveform (freq bonus 6) The monster species that spawned more often: stygian watcher (freq bonus 12) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: doodad unimportance The monster species that never randomly spawned: bad teacher grandpa The monster species that never randomly spawned: spec gurgler The monster species that never randomly spawned: green cube The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: escapegoat The monster species that never randomly spawned: dark gray growth The monster species that never randomly spawned: favor betta The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: greyfish The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: statcrease stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: styx (HEY HERES JASON, freq bonus 30) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 5) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 5) The RNG hath decreed that this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 13) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: ether horn (horn) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: paper chain ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 2) Trap randomization happened for 1 in 435 traps Next attribute increase check would have come at turn 2335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of General Fai, General Townes and Rodall 'Demo' Juhziz Your deity was Rodall 'Demo' Juhziz The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (771) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (MY SPUTA WILL FLOW DOWN) scroll of healing (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (ME DES KORAN ADAM) scroll of standard id (GO AWAY) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of extra healing (CASH EM EXTENDED PAYDAY LOAN SERVICE) * scroll of greater mana restoration (HOW WAS I) Spellbooks spellbook of healing (cork) spellbook of sleep (trembling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.