porkman, chaotic male redguardian Priest -----+--- |..a....| |.$...{.| |f@.....| --------- [Porkman the Aspirant] St6 Dx6 Co10 In5 Wi13 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: glib combat Scroll identification only worked 100 times out of 449 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 29% chance Wand drop chance was reduced to 81% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% Food drop chance was reduced to 97% Monster death drops spawned with only 84% chance The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to skilled proficiency: implants The following skill became harder to train at higher skill levels: divination spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66545 Monster spawn increase reached its maximum at turn 314900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 305760 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: angelic being The monster species that spawned more often: cur humped (freq bonus 7) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 5) The monster species that spawned more often: furring epitome (freq bonus 4) The monster species that spawned more often: gnarled fly (freq bonus 4) The monster species that spawned more often: snake archer (freq bonus 4) The monster species that spawned more often: bog creature (freq bonus 36) The monster species that spawned more often: triacoson (freq bonus 8) The monster species that spawned more often: sludge elf (freq bonus 24) The monster species that spawned more often: colluded colony (freq bonus 4) The monster species that spawned more often: vampiric fungus (freq bonus 8) The monster species that spawned more often: turtle rabbit (freq bonus 2) The monster species that spawned more often: Planetar (freq bonus 6) The monster species that spawned more often: purple monster (freq bonus 8) The monster species that spawned more often: powervoid turret (freq bonus 24) The monster species that spawned more often: talc demon (freq bonus 8) The monster species that spawned more often: advanced chaun (freq bonus 6) The monster species that spawned more often: dream spore (freq bonus 9) The monster species that spawned more often: bright beam (freq bonus 2) The monster species that spawned more often: gnome illusionist (freq bonus 2) The monster species that spawned more often: rastered stalk (freq bonus 12) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 9) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 8) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 5) The monster species that never randomly spawned: weyt grue The monster species that never randomly spawned: village centaur The monster species that never randomly spawned: psychic warp fungus The monster species that never randomly spawned: lava force fungus The monster species that never randomly spawned: quadrennial sodden ratchet The monster species that never randomly spawned: small door permamimic The monster species that never randomly spawned: earlychanic The monster species that never randomly spawned: theatrically proclerical The monster species that never randomly spawned: burgundy worm The monster species that never randomly spawned: mindist grue The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: gemstone lash ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 9) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 23) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 3) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 7) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 2) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 4) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 1923 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Lolth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of mana (BLUE SCREEN OF DEATH) scroll of phase door (ORC WIZARD FOR SMASH 5) scroll of standard id (NEED TONS OF SCROLLS TO GET CRAPPY SILVER OR CHAIN) scroll of cure (COPAC DE INUNDATII) * scroll of extra healing (THE ENVOY OF GAME BALANCE) * scroll of greater mana restoration (DARTS DIVINATIONS TRAPSANDDOORS) Spellbooks spellbook of healing (armored) spellbook of resist poison (marvelous) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.