porkman, chaotic male redguardian Priest ---- - |f@Z.| |.{..| |)...| |....| |....| --|--- [Porkman the Aspirant] St10 Dx11 Co10 In8 Wi9 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: stealth You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 73% Wand drop chance was reduced to 97% Potion drop chance was reduced to 86% Armor drop chance was reduced to 74% Concealing monsters were spawned underneath items 14% of the time only The following skill was trained at half the usual rate: unicorn horn The following skill was limited to expert proficiency: high heels The following skill couldn't be trained before a certain turn number is reached: devices (turn 42700) The following skill became harder to train at higher skill levels: protection spells Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37877 Monster spawn increase reached its maximum at turn 104190 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 472708 The monster class that cannot be genocided was long worm tail Today, this monster class was always generated invisible: centaur The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 4) The monster species that spawned more often: giant healing army ant (freq bonus 4) The monster species that spawned more often: porter ghetto fungus (freq bonus 2) The monster species that spawned more often: very old glop dragon (freq bonus 3) The monster species that spawned more often: hipped backspaced (freq bonus 6) The monster species that spawned more often: epiphany liquefier (freq bonus 6) The monster species that spawned more often: blue-green warp patch (freq bonus 6) The monster species that spawned more often: resonant colony (freq bonus 4) The monster species that spawned more often: ratling mummy (freq bonus 3) The monster species that spawned more often: sublessor rattling (freq bonus 9) The monster species that spawned more often: rust spitter (freq bonus 12) The monster species that spawned more often: mana hound (freq bonus 6) The monster species that spawned more often: cheap orc (freq bonus 9) The monster species that spawned more often: space wasp queen (freq bonus 12) The monster species that spawned more often: extractroll (freq bonus 96) The monster species that spawned more often: narrow vortex (freq bonus 2) The monster species that spawned more often: Natascha's plateau boot (freq bonus 12) The monster species that spawned more often: stat mimic (freq bonus 24) The monster species that spawned more often: multicolored missingno (freq bonus 6) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 9) The monster trait that was more common: monsters that have trample attacks (freq bonus 12) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster species that never randomly spawned: badmouth diluting The monster species that never randomly spawned: bewitched stalk The monster species that never randomly spawned: agreed neglect The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: tauntbugger The monster species that never randomly spawned: Ruea's noble sandal The monster species that never randomly spawned: sain bug The monster species that never randomly spawned: silver supplier The monster species that never randomly spawned: elf boxer The monster species that never randomly spawned: nictitating goodyear hellebore The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 15) The RNG hath decreed that this item was generated more often: heroic dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 13) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 19) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy silk ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 6) The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 15) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 99) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: leadbar ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: heavy silver ball ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: ornate mace ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 1) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 274 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Order, Balance and Chaos Your deity was Chaos The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant armor (VERR YED HORRE) scroll of healing (ITE TI KE NI A TE TI KANNAA) scroll of mana (CUR NOS OPPUGNARE VIS) scroll of phase door (WONTU PASS) scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of cure (TOP SECRET DO NOT READ) * scroll of extra healing (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) * scroll of greater mana restoration (WHY ARE RED LEATHER PUMPS SO MERCILESS) Spellbooks spellbook of healing (marvelous) spellbook of force bolt (bursting) Potions * potion of water (clear) potion of oil (ghostly) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.