porkman, chaotic male redguardian Priest -------- |.@f...| |......| |.?....| |......| $.....| |......| -------- [Porkman the Aspirant] St4 Dx6 Co9 In5 Wi14 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1000 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 82% Implant drop chance was reduced to 91% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 89% Tool drop chance was reduced to 33% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to expert proficiency: healing spells The following skill couldn't be trained before a certain turn number is reached: short sword (turn 22823) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59402 Monster spawn increase reached its maximum at turn 148918 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1222065 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: human or elf (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: volcano lemming (freq bonus 6) The monster species that spawned more often: second base xorn (freq bonus 9) The monster species that spawned more often: Lightar (freq bonus 10) The monster species that spawned more often: sepia colony (freq bonus 6) The monster species that spawned more often: koffing (freq bonus 15) The monster species that spawned more often: Kyosuke Kagami (freq bonus 8) The monster species that spawned more often: mangle billiard deceleration (freq bonus 8) The monster species that spawned more often: luxury yacht (freq bonus 3) The monster species that spawned more often: gray growth (freq bonus 11) The monster species that spawned more often: haunted teapot (freq bonus 8) The monster species that spawned more often: dehnah sephirah (freq bonus 15) The monster species that spawned more often: shop ghost (freq bonus 20) The monster species that spawned more often: perturb sketchy (freq bonus 12) The monster species that spawned more often: Hilda (freq bonus 8) The monster species that spawned more often: stinking feet mechanic (freq bonus 3) The monster species that spawned more often: poetic jelly (freq bonus 5) The monster species that spawned more often: trounce gridlock (freq bonus 36) The monster species that spawned more often: albino spore (freq bonus 8) The monster species that spawned more often: sub ghost (freq bonus 10) The monster species that spawned more often: shoebill (freq bonus 24) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 12) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster species that never randomly spawned: daimonic tacky The monster species that never randomly spawned: regular mimic The monster species that never randomly spawned: blocker fungus The monster species that never randomly spawned: supersoldier ant The monster species that never randomly spawned: poison slinger The monster species that never randomly spawned: wereprostituteshoe The monster species that never randomly spawned: Sing The monster species that never randomly spawned: werewedgesandal The monster species that never randomly spawned: edgepusher The monster species that never randomly spawned: migest troll The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: liquid chain ((null)) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was never generated: heavy plastic ball ((null)) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 40) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 15) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 121) The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 12) The RNG hath decreed that this item was generated more often: cubic star ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silk scourge ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 2) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 5) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: chrome blade ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this trap was always invisible: life saving trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 4) Trap randomization happened for 1 in 564 traps Next attribute increase check would have come at turn 3556 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was H. P. Lovecraft The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (289) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 54% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of trap disarming (G2G NOW) scroll of healing (LAST OF MY RACE BECAUSE IT SUCKS) scroll of mana (WOBIWABA DESERT) scroll of phase door (QUICKER USED THE STUNT OF ELF) scroll of standard id (DAS NIBELUNGENLIEO) scroll of cure (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of extra healing (HARDFOUGHT MODE AND SURGICALLY INSERTED STENNOWORK) * scroll of greater mana restoration (SUS COMNITUS) Spellbooks spellbook of healing (heretical) spellbook of detect monsters (old) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.