porkman, chaotic male redguardian Priest ------- |.....| |...... |$....| |..d@.| ------- [Porkman the Aspirant] St7 Dx12 Co12 In5 Wi15 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 32 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 89% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 85% Tool drop chance was reduced to 92% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 91% chance The following skill was limited to basic proficiency: occult spells The following skill became harder to train at higher skill levels: trident Heavy curses were more common by 25% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40848 Monster spawn increase reached its maximum at turn 199536 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 703080 The monster class that cannot be genocided was (null) The monster species that spawned more often: scummy checksum cinque nazareth imprint (freq bonus 21) The monster species that spawned more often: umbra mold (freq bonus 30) The monster species that spawned more often: six of clubs (freq bonus 16) The monster species that spawned more often: wounding knight (freq bonus 2) The monster species that spawned more often: metroid (freq bonus 8) The monster species that spawned more often: lecherous crab (freq bonus 4) The monster species that spawned more often: geriatrician toxicologically (freq bonus 8) The monster species that spawned more often: dim patch (freq bonus 6) The monster species that spawned more often: palpation radio (freq bonus 12) The monster species that spawned more often: daat sephirah (freq bonus 1) The monster species that spawned more often: cat-apult (freq bonus 12) The monster species that spawned more often: translucent stalk (freq bonus 24) The monster species that spawned more often: golden stalk (freq bonus 12) The monster species that spawned more often: rimy laniard brilliant (freq bonus 1) The monster species that spawned more often: knight of the swan (freq bonus 12) The monster species that spawned more often: alien bride (freq bonus 6) The monster species that spawned more often: petty magic fungus (freq bonus 6) The monster species that spawned more often: deadly ant (freq bonus 8) The monster species that spawned more often: displayed filer (freq bonus 2) The monster species that spawned more often: all-common trapdoor spider (freq bonus 12) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 5) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: mana warp fungus The monster species that never randomly spawned: clerical growth The monster species that never randomly spawned: pinned drolly The monster species that never randomly spawned: rock lemming The monster species that never randomly spawned: arranger recommitted The monster species that never randomly spawned: multi-hued force patch The monster species that never randomly spawned: hyperlichen The monster species that never randomly spawned: nexude The monster species that never randomly spawned: infernal gamboge draconian The monster species that never randomly spawned: Antonia The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: ore mining (off-build) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 6) The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: antishadow shield (black shield, freq bonus 202) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 4) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 17) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 63) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: calculator ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 3) Trap randomization happened for 1 in 204 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 623 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Morodwyn, Clamgaddin and Abbad-Undar Your deity was Abbad-Undar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of regular material (DIE BEFORE YOUVE MOVED) scroll of healing (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of mana (OIL YOU ASSHOLE) scroll of phase door (REUTHRA ENROUCH ZERPHRECH) scroll of standard id (THE SOW STUPID JESPER GOT BEATEN UP) scroll of cure (ULTRA BPLUSK ROUND 2) * scroll of extra healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of greater mana restoration (AWAKED FASTLY) Spellbooks spellbook of healing (epidermal) spellbook of detect monsters (wasteful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.