porkman, chaotic male redguardian Priest ----------.--------- +..................| |............(.....| -..................| |............f.....| |.....$.......@....| |..................| +.........%....!...| -------------------- [Porkman the Aspirant] St11 Dx7 Co10 In10 Wi13 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: crossbow The following skill was limited to basic proficiency: martial arts The following skill became untrainable if you tried to train it too early: saber (turn 17) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 65455) Sticky curses were more common by 20% Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80016 Monster spawn increase reached its maximum at turn 274992 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1532480 The monster class that cannot be genocided was rodent The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 10) The monster species that spawned more often: nemain (freq bonus 42) The monster species that spawned more often: nonforfeitable crudest (freq bonus 26) The monster species that spawned more often: megabuck amputation (freq bonus 30) The monster species that spawned more often: colorless spore (freq bonus 12) The monster species that spawned more often: adventurer mold (freq bonus 22) The monster species that spawned more often: guardian tree (freq bonus 24) The monster species that spawned more often: serialist tottered enwombing (freq bonus 24) The monster species that spawned more often: +3 gmd barrier (freq bonus 56) The monster species that spawned more often: brass-monkey (freq bonus 13) The monster species that spawned more often: superpowered gray unicorn (freq bonus 52) The monster species that spawned more often: wererabbit (freq bonus 22) The monster species that spawned more often: guranguta (freq bonus 22) The monster species that spawned more often: warrior of sunlight (freq bonus 144) The monster species that spawned more often: edison crowd (freq bonus 72) The monster species that spawned more often: bawdry dybbuk (freq bonus 12) The monster species that spawned more often: persian woman (freq bonus 13) The monster species that spawned more often: chlorinating alphabetization dandled autobiographer wangler (freq bonus 36) The monster species that spawned more often: eye of balor (freq bonus 11) The monster species that spawned more often: spore mushroom (freq bonus 42) The monster species that spawned more often: luminescent warp fungus (freq bonus 24) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: heckle spider The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: filthy guttersnipe The monster species that never randomly spawned: terchet growth The monster species that never randomly spawned: koldier The monster species that never randomly spawned: skilled beam The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: glittergold The monster species that never randomly spawned: elan warrior The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 27) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 3) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 2) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of scent (shadow cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spikerack ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item was always generated cursed: heavy brick ball ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: nano nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: sand sword ((null)) The RNG hath decreed that this item was always generated cursed: particle cannon (commanded) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 3) Trap randomization happened for 1 in 609 traps Next attribute increase check would have come at turn 978 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Onn, Istaria and Ssraxx Your deity was Ssraxx The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant armor (TYPE CHANGING BY SLATE) scroll of healing (SKYED GNAWN) scroll of mana (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (MARIYA IS NOT A TERRAFORMER) * scroll of extra healing (EDGE PROTECTION) * scroll of greater mana restoration (DINKIER MISDO MONOPOLIZATION WALLEYE) Spellbooks spellbook of healing (dry) spellbook of force bolt (insulated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.