porkman, chaotic male redguardian Priest --------- |...)..d| ------$......#| +.........@...| |.....!.&...... |.............| -------.......| |.......| --------- [Porkman the Aspirant] St10 Dx7 Co5 In5 Wi10 Ch5 PriRedMalCha S10 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T6 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. o - a blessed finalized scroll labeled WHAT THE FUCK IS THIS {0}. What do you want to read? [g-o or ?*] As you read the scroll, it disappears. You have found a scroll of reverse identify. What do you want to identify? The scroll labeled THE CALLING DOES NOT DECREASE is a scroll of enchant armor. What do you want to identify? The scroll labeled SUDO ROOT is a scroll of enchant weapon. What do you want to identify? The changing cloak is a manacloak. What do you want to identify? The scroll labeled SENIOR ASSWIPE is a scroll of genocide. What do you want to identify? The scroll labeled BORING BUT OPTIMAL is a scroll of alter reality. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 88% Armor drop chance was reduced to 74% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: boomerang (turn 10) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41712) The following skill became harder to train at higher skill levels: scimitar Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66050 Monster spawn increase reached its maximum at turn 174424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 625608 The monster class that cannot be genocided was light The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: brown viper (freq bonus 12) The monster species that spawned more often: Bettina (freq bonus 10) The monster species that spawned more often: slyer slug channelized (freq bonus 18) The monster species that spawned more often: sword soldier (freq bonus 15) The monster species that spawned more often: tail gutter (freq bonus 8) The monster species that spawned more often: climb golem (freq bonus 30) The monster species that spawned more often: Undead Katcher (freq bonus 12) The monster species that spawned more often: supersoldier ant (freq bonus 30) The monster species that spawned more often: off-color growth (freq bonus 5) The monster species that spawned more often: +2 jm barricade (freq bonus 10) The monster species that spawned more often: reprobing thruway (freq bonus 12) The monster species that spawned more often: urian (freq bonus 6) The monster species that spawned more often: young stone dragon (freq bonus 8) The monster species that spawned more often: undead dunmer (freq bonus 4) The monster species that spawned more often: ETA terrorist (freq bonus 96) The monster species that spawned more often: parasitic mind flayer (freq bonus 12) The monster species that spawned more often: polecorn (freq bonus 10) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 4) The monster species that spawned more often: hooloovoo (freq bonus 8) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster species that never randomly spawned: warrior of sunlight The monster species that never randomly spawned: sue spore The monster species that never randomly spawned: italian lass The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: chill bug The monster species that never randomly spawned: Elven Master Rogue The monster species that never randomly spawned: mecha leo The monster species that never randomly spawned: jumping scare eel The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: twelven centaur The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: BUC knowledge (priestly) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 17) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 40) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 12) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 16) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 70) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 93) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 5) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 14) Trap randomization happened for 1 in 24 traps Next attribute increase check would have come at turn 159 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1489 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Pepin the Healer, Griswold the Armorer and Farnham the Drunk Your deity was Farnham the Drunk The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) manacloak (changing cloak) Scrolls scroll of trap creation (IN THE BUTT KIDNEYS) scroll of healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of mana (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of phase door (VIM EMACS NO TEPAD) scroll of standard id (VALLATTA SPEATT) scroll of cure (AS ISE DAT) * scroll of extra healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of greater mana restoration (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) scroll of enchant armor (THE CALLING DOES NOT DECREASE) scroll of enchant weapon (SUDO ROOT) scroll of genocide (SENIOR ASSWIPE) scroll of alter reality (BORING BUT OPTIMAL) scroll of reverse identify (WHAT THE FUCK IS THIS) Spellbooks spellbook of healing (vermilion) spellbook of detect monsters (deep) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (74 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.