porkman, chaotic male redguardian Priest -- |. |.- |.| |+--$- | +%...?.| -@.d..- #|....| ----- [Porkman the Aspirant] St11 Dx7 Co9 In7 Wi12 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T18 Latest messages Now that's weird. B - a blessed scroll of create create scroll {0}. What do you want to read? [hik-oB or ?*] As you read the scroll, it disappears. Now that's weird. C - a blessed scroll of create create scroll {0}. What do you want to read? [hik-oC or ?*] As you read the scroll, it disappears. Now that's weird. D - a blessed scroll of create create scroll {0}. What do you want to read? [hik-oD or ?*] As you read the scroll, it disappears. Now that's weird. E - a blessed scroll of create create scroll {0}. What do you want to read? [hik-oE or ?*] As you read the scroll, it disappears. Now that's weird. F - a blessed scroll of create create scroll {0}. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed greased +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} F - a blessed scroll of create create scroll {0} Spellbooks h - a blessed spellbook of healing (0:1) {0} i - a blessed spellbook of resist poison (1:4) {0} Potions d - 2 potions of holy water {0} e - 2 finalized potions of holy water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: speed Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 85% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 83% Tool drop chance was reduced to 84% Food drop chance was reduced to 88% The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: devices The following skill became untrainable if you tried to train it too early: missile weapons (turn 7) The following skill became untrainable if you tried to train it too early: protection spells (turn 6474) The following skill became untrainable after a while: implants (turn 51225) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 34820) Heavy curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17841 Monster spawn increase reached its maximum at turn 99184 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1052149 The monster class that cannot be genocided was ogre The monster species that spawned more often: Ludwig (freq bonus 4) The monster species that spawned more often: total wounding knight (freq bonus 18) The monster species that spawned more often: hard disk impact of blow (freq bonus 8) The monster species that spawned more often: sue lich (freq bonus 4) The monster species that spawned more often: udun-spawn (freq bonus 27) The monster species that spawned more often: demeter uncontrovertible (freq bonus 12) The monster species that spawned more often: red kite (freq bonus 12) The monster species that spawned more often: lizard man (freq bonus 8) The monster species that spawned more often: mortgagee derailleur (freq bonus 4) The monster species that spawned more often: giant brown dragonfly (freq bonus 1) The monster species that spawned more often: hidden energy vortex (freq bonus 2) The monster species that spawned more often: besphynx (freq bonus 3) The monster species that spawned more often: wide-clubbed tentacle (freq bonus 3) The monster species that spawned more often: gnomish guild adept (freq bonus 6) The monster species that spawned more often: very ivel horse (freq bonus 4) The monster species that spawned more often: reticulated concordant (freq bonus 3) The monster species that spawned more often: porter wight (freq bonus 54) The monster species that spawned more often: fire centaur (freq bonus 9) The monster species that spawned more often: tanja machine infantry (freq bonus 6) The monster species that spawned more often: healing wort (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 8) The monster trait that was more common: monsters whose attacks burn you (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: Vilea's sister The monster species that never randomly spawned: lithography latten The monster species that never randomly spawned: hobbit racer The monster species that never randomly spawned: enfeoffment speleology The monster species that never randomly spawned: torah sephirah The monster species that never randomly spawned: nonexistant cop The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: zulu sclera commonable The monster species that never randomly spawned: hybrid bastard The monster species that never randomly spawned: stitched abomination The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was never generated: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 45) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 7) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 102) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 73) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 13) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 9) Trap randomization happened for 1 in 188 traps Next attribute increase check would have come at turn 1084 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1471 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Dire Wolf The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1633) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of create create scroll (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of healing (ABSOLUTELY 0 CHANCE) scroll of mana (THE GIAGGOSTUONO) scroll of phase door (KARSUS) scroll of standard id (CATACLYSM) scroll of cure (WE WILL HURT YOU) * scroll of extra healing (TROOG TROOOG TROOOOOG) * scroll of greater mana restoration (AND LIKE ALWAYS DEAD) Spellbooks spellbook of healing (perverted) spellbook of resist poison (submarine) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,