porkman, chaotic male redguardian Priest - -----+----- |............ |..$.......f| |.........@.| ------------- [Porkman the Aspirant] St7 Dx8 Co12 In3 Wi8 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: numbopathy Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 39% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 82% Armor drop chance was reduced to 93% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only The following skill was trained at half the usual rate: memorization The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: memorization The following skill became untrainable if you tried to train it too early: devices (turn 20) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 14063) The following skill became harder to train at higher skill levels: bow Items were more likely to be generated cursed by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17794 Monster spawn increase reached its maximum at turn 217542 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2237440 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: black boomer (freq bonus 16) The monster species that spawned more often: bogwumpus (freq bonus 32) The monster species that spawned more often: fire wing (freq bonus 8) The monster species that spawned more often: boo (freq bonus 6) The monster species that spawned more often: falling warp patch (freq bonus 3) The monster species that spawned more often: unveil arriving (freq bonus 16) The monster species that spawned more often: brown ray (freq bonus 10) The monster species that spawned more often: time traveler (freq bonus 48) The monster species that spawned more often: undead naga hatchling (freq bonus 20) The monster species that spawned more often: pulse light (freq bonus 4) The monster species that spawned more often: undead scorpion (freq bonus 15) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 10) The monster species that spawned more often: catechizing whipworm (freq bonus 15) The monster species that spawned more often: adjure thrummy (freq bonus 3) The monster species that spawned more often: hippogriff (freq bonus 24) The monster species that spawned more often: Josefine (freq bonus 8) The monster species that spawned more often: Salma (freq bonus 42) The monster species that spawned more often: erlkonig (freq bonus 10) The monster species that spawned more often: whom dwell in the vanity (freq bonus 30) The monster species that spawned more often: unreal mold (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster species that never randomly spawned: americanize freshwater The monster species that never randomly spawned: stone patch The monster species that never randomly spawned: hamburgler The monster species that never randomly spawned: aether vortex The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: bewitched force fungus The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: gnomish castwielder The monster species that never randomly spawned: zombified giant The monster species that never randomly spawned: cheating wight The RNG hath decreed that this item was never generated: flame mountain ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: well building (EAT THIS YOU DEMON WENCH FROM HELL) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 4) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 153) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 13) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 16) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 30) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 2) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: paving (clack-clack) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 5) Trap randomization happened for 1 in 684 traps Next attribute increase check would have come at turn 283 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (ABRA KA DABRA) scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of phase door (T A C H) scroll of standard id (IT CHRISTMASSES VERY) scroll of cure (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) * scroll of greater mana restoration (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) Spellbooks spellbook of healing (court) spellbook of light (litter) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.