porkman, chaotic male redguardian Priest ----- |@..| |d..| |...+ |...| |..|| |...| ----- [Porkman the Aspirant] St7 Dx7 Co7 In4 Wi15 Ch8 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1040 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: keen memory You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 80% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 45% Armor drop chance was reduced to 84% Tool drop chance was reduced to 49% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at one fifth the usual rate: shield The following skill was limited to skilled proficiency: techniques The following skill became untrainable if you tried to train it too early: morning star (turn 13) The following skill became untrainable after a while: martial arts (turn 39710) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 55938) The following skill became harder to train at higher skill levels: firearms Sticky curses were more common by 41% Heavy curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26273 Monster spawn increase reached its maximum at turn 118372 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 417032 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: The Queen of Farts (freq bonus 12) The monster species that spawned more often: black dog (freq bonus 6) The monster species that spawned more often: meme patch (freq bonus 8) The monster species that spawned more often: glowing force patch (freq bonus 5) The monster species that spawned more often: irresistible wort (freq bonus 8) The monster species that spawned more often: pack kobold (freq bonus 24) The monster species that spawned more often: hp dementor (freq bonus 48) The monster species that spawned more often: overapprehensive sepulchral (freq bonus 36) The monster species that spawned more often: victualing rummaged (freq bonus 18) The monster species that spawned more often: unhealthy colony (freq bonus 27) The monster species that spawned more often: elder deep dragon (freq bonus 12) The monster species that spawned more often: calorically turning (freq bonus 24) The monster species that spawned more often: radon overtone (freq bonus 3) The monster species that spawned more often: theatrically proclerical (freq bonus 4) The monster species that spawned more often: ancient coffin (freq bonus 24) The monster species that spawned more often: magical repasted (freq bonus 14) The monster species that spawned more often: fumble centaur (freq bonus 12) The monster species that spawned more often: columbium confectioner foretell (freq bonus 6) The monster species that spawned more often: gnomish sanitizer (freq bonus 24) The monster species that spawned more often: green missingno (freq bonus 15) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster species that never randomly spawned: signum vitiosum The monster species that never randomly spawned: irremediably heckler The monster species that never randomly spawned: trolley republish The monster species that never randomly spawned: perique pedagogue The monster species that never randomly spawned: quixotry cautioned The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: terse reapply The monster species that never randomly spawned: rear black unicorn The monster species that never randomly spawned: fife warp fungus The monster species that never randomly spawned: Henrietta's thick block-heeled boot The RNG hath decreed that this item was never generated: darkness club ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: heroic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: full lead suit ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 17) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 39) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy obsidian ball ((null), freq bonus 132) The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: contamination (unstable, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 9) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 7) The RNG hath decreed that this item was always generated cursed: brick missile ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 2) Trap randomization happened for 1 in 125 traps Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (3268) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of amnesia (OMIAZBOYISU531) scroll of healing (TEENAGE MUTANT UGLY THINGS) scroll of mana (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of phase door (SHUCKLEINOU) scroll of standard id (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) * scroll of extra healing (ARE YOU HAVING FUN YET) * scroll of greater mana restoration (KRIGGELKRAGG SCHNUPPSCHNAPP) Spellbooks spellbook of healing (credited) spellbook of detect monsters (illuminated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.