porkman, chaotic male redguardian Priest - --. |.. |... | |...--- .| -..@d...- --------- [Porkman the Aspirant] St9 Dx6 Co13 In4 Wi15 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property intrinsically: diminished bleeding Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 82 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 403 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 54% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 24% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 18) The following skill became untrainable after a while: mace (turn 54339) The following skill became harder to train at higher skill levels: sling Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111330 Monster spawn increase reached its maximum at turn 166574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1115277 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: punk giant (freq bonus 21) The monster species that spawned more often: nonwaited potato (freq bonus 10) The monster species that spawned more often: hc lance carrier (freq bonus 12) The monster species that spawned more often: infantryman (freq bonus 7) The monster species that spawned more often: contamination force fungus (freq bonus 42) The monster species that spawned more often: Archon (freq bonus 14) The monster species that spawned more often: blackhorn (freq bonus 6) The monster species that spawned more often: stupid nickname inventor (freq bonus 24) The monster species that spawned more often: vagabond cussedly (freq bonus 36) The monster species that spawned more often: Light One (freq bonus 108) The monster species that spawned more often: blocklich (freq bonus 32) The monster species that spawned more often: five-headed hydra (freq bonus 24) The monster species that spawned more often: aerating lintier (freq bonus 24) The monster species that spawned more often: spectral warrior (freq bonus 14) The monster species that spawned more often: blurted hobnob multiplex won (freq bonus 7) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 5) The monster species that spawned more often: siege beast (freq bonus 18) The monster species that spawned more often: postnatal bisectional (freq bonus 54) The monster species that spawned more often: collector nymph (freq bonus 12) The monster species that spawned more often: Windows Vista (freq bonus 5) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster species that never randomly spawned: terrible hobbit The monster species that never randomly spawned: heinously import The monster species that never randomly spawned: null force patch The monster species that never randomly spawned: annoying bug The monster species that never randomly spawned: color-changing ray The monster species that never randomly spawned: prearrangement potboiled syncom The monster species that never randomly spawned: noxious warp fungus The monster species that never randomly spawned: domestic greater water elemental The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: messed snake The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: wonder chain ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 27) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 28) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 161) The RNG hath decreed that this item was generated more often: ceramic spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 21) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 8) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: driving (WILHELMINE TAKESHI) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: bricklayer bar ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: beam reflector gun ((null)) The RNG hath decreed that this trap was always invisible: satatue trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 14) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 201 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Khepri, Vishvakarman and Tepeu Your deity was Tepeu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of enchant weapon (WEAK STUNT IS MORE POWER) scroll of healing (YOU HAVE DIED OF DYSENTERY) scroll of mana (REUTHRA ENROUCH ZERPHRECH) scroll of phase door (THE MIDDLE FINGER OF ELBERETH) scroll of standard id (JOIN US OR THOSE) scroll of cure (WA DO SHITAI NODESU KA) * scroll of extra healing (INESSENTIAL INFILTRATED IVY) * scroll of greater mana restoration (UTOR COMPERIO) Spellbooks spellbook of healing (soft) spellbook of resist sleep (mistranslated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.