porkman, chaotic male redguardian Priest ----- |.f.| |.@.| |...| |...| |...| |...| |...| |...| |...| |...| |...| |... |... |... ----- [Porkman the Aspirant] St6 Dx8 Co15 In3 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 98% Monster death drops spawned with only 56% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: crossbow The following skill was limited to basic proficiency: symbiosis The following skill became untrainable if you tried to train it too early: gun control (turn 2532) Sticky curses were more common by 11% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 32156 Monster spawn increase reached its maximum at turn 184040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2096220 The monster class that cannot be genocided was wall monster The monster species that spawned more often: secularizer kissable chigger (freq bonus 2) The monster species that spawned more often: comparing belling sleepwalker (freq bonus 6) The monster species that spawned more often: Haxxor (freq bonus 12) The monster species that spawned more often: romanistic thermometric (freq bonus 36) The monster species that spawned more often: static charge (freq bonus 8) The monster species that spawned more often: aflame disenchanting (freq bonus 8) The monster species that spawned more often: graviton sphere (freq bonus 16) The monster species that spawned more often: nausea mushroom (freq bonus 8) The monster species that spawned more often: stop uncommitted (freq bonus 12) The monster species that spawned more often: shardstone (freq bonus 16) The monster species that spawned more often: far-east elf (freq bonus 4) The monster species that spawned more often: semi-nasty monster (freq bonus 3) The monster species that spawned more often: red devil (freq bonus 18) The monster species that spawned more often: emperor permamimic (freq bonus 12) The monster species that spawned more often: giant fire tick (freq bonus 8) The monster species that spawned more often: postpartum cabling gerrymander (freq bonus 1) The monster species that spawned more often: tone centipede (freq bonus 40) The monster species that spawned more often: tantalized restrictionism (freq bonus 10) The monster species that spawned more often: quick daggermaster (freq bonus 6) The monster species that spawned more often: undergraduate tweeze (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: blue absence of noise The monster species that never randomly spawned: reaccredit valid hydric The monster species that never randomly spawned: slabbery immediacy The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: hobbit hermit The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: Solar Boss The monster species that never randomly spawned: illegitimation astrobiological The monster species that never randomly spawned: portuguese clandestine The monster species that never randomly spawned: sanity boomer The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: amulet of sanity treble (tremolo) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: giant foot (feetsy, freq bonus 19) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 4) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 15) The spell school whose books are more common was occult spells (freq bonus 8) Trap randomization happened for 1 in 371 traps Trap difficulty was increased by 57 Next attribute increase check would have come at turn 484 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Game Freeze The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of healing (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of mana (OEOEOEOEH DER HAT NE KNARRE) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of cure (THIS IS YOUR GRAVE) * scroll of extra healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) * scroll of greater mana restoration (SEXY FARTING BUTT EDITION) Spellbooks spellbook of healing (hardcover) spellbook of detect monsters (yellow) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.