porkman, chaotic male redguardian Priest --------------------.-- |.....................| |.........$...........| |.....................| |...................*.| |.....................| |......f..............| ........@.............| |.....................| ----------------------- [Porkman the Aspirant] St12 Dx7 Co10 In6 Wi8 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 93 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 41% chance Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 91% Tool drop chance was reduced to 96% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at one fifth the usual rate: martial arts The following skill became untrainable if you tried to train it too early: techniques (turn 22) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 28133) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96612 Monster spawn increase reached its maximum at turn 195128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3845088 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: pustulent mushroom (freq bonus 8) The monster species that spawned more often: cursed spirit (freq bonus 10) The monster species that spawned more often: snake elite sniper (freq bonus 20) The monster species that spawned more often: berserk ape (freq bonus 30) The monster species that spawned more often: miner (freq bonus 4) The monster species that spawned more often: hard growth (freq bonus 8) The monster species that spawned more often: huge ogre (freq bonus 3) The monster species that spawned more often: flying ribbon fish (freq bonus 10) The monster species that spawned more often: grave recurving category unseating (freq bonus 18) The monster species that spawned more often: Julietta (freq bonus 8) The monster species that spawned more often: tomb viper (freq bonus 3) The monster species that spawned more often: Oona (freq bonus 6) The monster species that spawned more often: drum vortex (freq bonus 6) The monster species that spawned more often: adventurer patch (freq bonus 8) The monster species that spawned more often: unpolitic losable dungy (freq bonus 12) The monster species that spawned more often: huha xan (freq bonus 18) The monster species that spawned more often: vacuum force fungus (freq bonus 3) The monster species that spawned more often: marsupilami (freq bonus 2) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 4) The monster species that spawned more often: snarer unamplified undeniably (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: pseudo rat The monster species that never randomly spawned: muddling moonlet The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: animated heavy statue The monster species that never randomly spawned: Mister Blackman The monster species that never randomly spawned: fetishist luminesced The monster species that never randomly spawned: sleepy lady The monster species that never randomly spawned: skitter flattened unconditioned strain The monster species that never randomly spawned: steam naga hatchling The monster species that never randomly spawned: coolivert The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: long pole ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 11) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 13) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 1000) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 14) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 97) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: one point shoot (magnum) The RNG hath decreed that this item was always generated cursed: energy sap ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this trap was always invisible: ash trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 9) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Acehack, DNethack and SLASH'EM Extended Your deity was SLASH'EM Extended The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (386) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of sleep (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of healing (SUCCOTASH EM EXTENDED LOONY TOON) scroll of mana (I DONT UNDERSTAND RUSSIAN) scroll of phase door (CLAM DIVING) scroll of standard id (ABOR EFECTOR) scroll of cure (PHCHYAR PA CHA MILCHITHER) * scroll of extra healing (NOBIMUS UPSCOTI) * scroll of greater mana restoration (I DONT NEED A FULL YES CONFIRMATION) Spellbooks spellbook of healing (everlasting) spellbook of sleep (satisfied) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.