porkman, chaotic male redguardian Priest -----+--+- --- #........d#..# #....@..# ###..# ---- [Porkman the Aspirant] St10 Dx15 Co8 In6 Wi12 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: diminished bleeding You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 42 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 67% chance Book drop chance was reduced to 96% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 95% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 86% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 98% chance The following skill was trained at one fifth the usual rate: gun control The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: divination spells (turn 22) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 52917) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109933 Monster spawn increase reached its maximum at turn 185594 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10108224 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: haggard veepee (freq bonus 10) The monster species that spawned more often: dagger turret (freq bonus 4) The monster species that spawned more often: ski hammertoe (freq bonus 108) The monster species that spawned more often: bridging stammering (freq bonus 7) The monster species that spawned more often: forgotten star (freq bonus 108) The monster species that spawned more often: sa brine (freq bonus 4) The monster species that spawned more often: doubled zombie (freq bonus 15) The monster species that spawned more often: +2 jl barricade (freq bonus 20) The monster species that spawned more often: animated tree (freq bonus 10) The monster species that spawned more often: bastardizing mailbag emissary (freq bonus 12) The monster species that spawned more often: salamander mage (freq bonus 36) The monster species that spawned more often: greater hellhound (freq bonus 5) The monster species that spawned more often: boundlessly uninclosed (freq bonus 32) The monster species that spawned more often: reexchange rephrasing diplomatique (freq bonus 16) The monster species that spawned more often: regearing rehearsal (freq bonus 18) The monster species that spawned more often: ghostwrite subschedule tensioned arabizing (freq bonus 10) The monster species that spawned more often: contamination fungus (freq bonus 10) The monster species that spawned more often: heritability ropiest (freq bonus 30) The monster species that spawned more often: relict faxing heredity (freq bonus 8) The monster species that spawned more often: petty numb fly (freq bonus 6) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster species that never randomly spawned: stencilled unsnarling The monster species that never randomly spawned: master plain dragon The monster species that never randomly spawned: peri The monster species that never randomly spawned: giant pink ant The monster species that never randomly spawned: biorythmic finmark The monster species that never randomly spawned: cursed warp fungus The monster species that never randomly spawned: de-foe stalk The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: staying light The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 56) The RNG hath decreed that this item was generated more often: sand dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 114) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 13) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: bulky gemstone ball ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 2) Trap randomization happened for 1 in 874 traps Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of proof armor (CUCUMBER TRAVEL ASSOCIATION) scroll of healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of mana (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (K4 LC GJ E YF H Y P A) scroll of cure (LASH EM EXTENDED BALROG SHOW) * scroll of extra healing (WELCOME TO THE ASTRAL PLANE) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Spellbooks spellbook of healing (regenerating) spellbook of wizard lock (rainbow) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.