porkman, chaotic male redguardian Priest --------.--- -..........| |....@.....| |.(........| |..f.......| ------------ [Porkman the Aspirant] St7 Dx13 Co11 In5 Wi16 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T7 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You see here an uncursed wooden box {500}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: quad attacks You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 92% Wand drop chance was reduced to 98% Implant drop chance was reduced to 82% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 72% Tool drop chance was reduced to 77% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: hammer (turn 1) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 21805) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79693 Monster spawn increase reached its maximum at turn 255373 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3416000 The monster class that cannot be genocided was arachnid or centipede The monster species that spawned more often: petty exciting ass (freq bonus 4) The monster species that spawned more often: fragment (freq bonus 3) The monster species that spawned more often: orange femmy (freq bonus 6) The monster species that spawned more often: defication fish (freq bonus 12) The monster species that spawned more often: icy bulb (freq bonus 24) The monster species that spawned more often: ceramic mushroom (freq bonus 4) The monster species that spawned more often: mud nymph (freq bonus 54) The monster species that spawned more often: wreckage melting fellowman chifforobe (freq bonus 4) The monster species that spawned more often: breakoff mushroom (freq bonus 30) The monster species that spawned more often: basilisk (freq bonus 6) The monster species that spawned more often: crimson worm (freq bonus 32) The monster species that spawned more often: makeup accident (freq bonus 8) The monster species that spawned more often: minotroll (freq bonus 6) The monster species that spawned more often: alarm beam (freq bonus 1) The monster species that spawned more often: porter suspicious vortex (freq bonus 18) The monster species that spawned more often: interlocked semidetached (freq bonus 5) The monster species that spawned more often: terrestric warp patch (freq bonus 6) The monster species that spawned more often: lavender growth (freq bonus 2) The monster species that spawned more often: plague rat (freq bonus 6) The monster species that spawned more often: fruit flyler (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 8) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: watery stabbing The monster species that never randomly spawned: star dragon The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: drollest sixth The monster species that never randomly spawned: leaddy pudding The monster species that never randomly spawned: freezable urbanizing cauterized The monster species that never randomly spawned: steam automaton The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: rocket gauntlets ((null)) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 32) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 14) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: strangling (choking) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this trap was always invisible: pentagram trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Trap randomization happened for 1 in 80 traps Next attribute increase check would have come at turn 506 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1486 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Storm The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (RAAWWWRRRR) scroll of healing (JUGEMJUGEMGOGOUNO) scroll of mana (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of phase door (SOO BAWLZ) scroll of standard id (OMGWTFBBQYASDDYWYPI) scroll of cure (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) * scroll of extra healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) * scroll of greater mana restoration (ACHAT SHTAYIM SHALOSH) Spellbooks spellbook of healing (serif) spellbook of wizard lock (amyflax) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.