porkman, chaotic male redguardian Priest -------- ..$...| ..... -f.| #|..| -@(.| ......| |.......| --------- [Porkman the Aspirant] St7 Dx9 Co14 In5 Wi9 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1400 T7 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. What do you want to drink? [de or ?*.] This tepid water is tasteless. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. You see here an uncursed thoroughly greased wooden box {500}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: keen memory Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 84% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 97% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 93% Food drop chance was reduced to 67% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: techniques (turn 74) The following skill became untrainable after a while: dart (turn 64650) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 53872) The following skill became harder to train at higher skill levels: mace Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51844 Monster spawn increase reached its maximum at turn 464188 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 399852 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: blank force patch (freq bonus 6) The monster species that spawned more often: storm rider (freq bonus 12) The monster species that spawned more often: tree lurker (freq bonus 18) The monster species that spawned more often: false warp fungus (freq bonus 8) The monster species that spawned more often: sucker mold (freq bonus 18) The monster species that spawned more often: ace of diamonds (freq bonus 12) The monster species that spawned more often: subterranean giant (freq bonus 8) The monster species that spawned more often: Malkantet (freq bonus 36) The monster species that spawned more often: Lupin the Third (freq bonus 4) The monster species that spawned more often: stupid nickname inventor (freq bonus 6) The monster species that spawned more often: brown bear (freq bonus 9) The monster species that spawned more often: lichen (freq bonus 20) The monster species that spawned more often: blood golem (freq bonus 6) The monster species that spawned more often: prickling eyeball (freq bonus 2) The monster species that spawned more often: novice boxer (freq bonus 3) The monster species that spawned more often: hell bull (freq bonus 12) The monster species that spawned more often: monochrome force fungus (freq bonus 30) The monster species that spawned more often: pebble elf (freq bonus 6) The monster species that spawned more often: tractor ravened (freq bonus 10) The monster species that spawned more often: Policeman Kleever (freq bonus 30) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster species that never randomly spawned: protection stealer The monster species that never randomly spawned: fabricate epidemiology puffily eon The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: werefox The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: permamimic hivemind The monster species that never randomly spawned: hill play figure The monster species that never randomly spawned: blister stalk The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: strangling (choking) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: nano axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: ceramic knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 100) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 176) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 20) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 3) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 50) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 24) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: farming (NATURE PRESERVATION AND ALL THAT) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: terraforming (MARIYA IS NOT A TERRAFORMER) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 1) Trap randomization happened for 1 in 688 traps Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 21% You had 1494 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Corak, the Dragon Pharaoh and Sheltem Your deity was Sheltem The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of charging (BURST THE SOUL) scroll of healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (BATH BLACK HORSE OW CURING PARK) scroll of standard id (SCROLL LABELS ARE PART OF SLEXQDB) scroll of cure (STOP IN THE RACE SLIDE) * scroll of extra healing (FAHR TZU) * scroll of greater mana restoration (ASHPD) Spellbooks spellbook of healing (heavenly) spellbook of force bolt (preserved) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 1 time You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.