porkman, chaotic male redguardian Priest ----+------- ...........| |..........| |.........@| |......j..f| ...........| -------....| |.... ------ [Porkman the Aspirant] St8 Dx8 Co13 In7 Wi11 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 104 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 93% Food drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: javelin (turn 1136) The following skill became untrainable after a while: body armor (turn 58804) The following skill became harder to train at higher skill levels: sling Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27355 Monster spawn increase reached its maximum at turn 312999 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2216175 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: overlord (freq bonus 18) The monster species that spawned more often: clock warp fungus (freq bonus 12) The monster species that spawned more often: wiep goblin (freq bonus 8) The monster species that spawned more often: healthy plains centaur (freq bonus 6) The monster species that spawned more often: noble balrog (freq bonus 5) The monster species that spawned more often: misdemeanant futurity (freq bonus 18) The monster species that spawned more often: warty colony (freq bonus 10) The monster species that spawned more often: mana colony (freq bonus 4) The monster species that spawned more often: solid fungus (freq bonus 12) The monster species that spawned more often: clay wort (freq bonus 3) The monster species that spawned more often: nexus warp patch (freq bonus 4) The monster species that spawned more often: bettered jabbing (freq bonus 6) The monster species that spawned more often: seiashin (freq bonus 6) The monster species that spawned more often: frenzy sphere (freq bonus 2) The monster species that spawned more often: Countess Bathory (freq bonus 20) The monster species that spawned more often: thatch rescript (freq bonus 6) The monster species that spawned more often: healthy plains centaur (freq bonus 12) The monster species that spawned more often: nausea force patch (freq bonus 12) The monster species that spawned more often: berserk slayer (freq bonus 8) The monster species that spawned more often: trout (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster species that never randomly spawned: hairy mushroom The monster species that never randomly spawned: starlit sky The monster species that never randomly spawned: giant yellow locust The monster species that never randomly spawned: naming dragon The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: sanguine warp patch The monster species that never randomly spawned: blue warp fungus The monster species that never randomly spawned: slab superannuation The monster species that never randomly spawned: magicat The monster species that never randomly spawned: stjarna-alfr The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 16) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sand dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stalactite (SHIUNIT, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 34) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 14) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 32) The RNG hath decreed that this item was generated more often: tapered mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: sand sword ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: second skin (fleshy wrap) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: heavy leather ball ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Trap randomization happened for 1 in 725 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (400) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of fire (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of healing (NOTARY SOJAC) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (GOLDUCK EXPERIENCE REQUIEM) scroll of standard id (ARCHENTECHTHA) scroll of cure (YNORI ERUP) * scroll of extra healing (GET SLEX TODAY) * scroll of greater mana restoration (CHE NON SONO IO) Spellbooks spellbook of healing (far away) spellbook of detect monsters (impenetrable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.