porkman, chaotic male redguardian Priest ----- |$FF| |.f.| |<@.. |...| ----- [Porkman the Aspirant] St11 Dx6 Co12 In6 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. p - an uncursed vajra ring wand {0}. What do you want to zap? [p or ?*] In what direction? [47896321><] You irradiate yourself with pure energy! You die. Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (7:4) {0} i - a blessed spellbook of knock (0:5) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Wands p - an uncursed wand of death (1:5) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 67% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 19) The following skill became untrainable if you tried to train it too early: elemental spells (turn 72) The following skill became untrainable after a while: occult spells (turn 18738) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33371 Monster spawn increase reached its maximum at turn 144860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2971401 The monster class that cannot be genocided was zombie The monster species that spawned more often: pack lord (freq bonus 3) The monster species that spawned more often: intertropical spontaneity (freq bonus 8) The monster species that spawned more often: leaping stauncher follower snood (freq bonus 4) The monster species that spawned more often: Maria (freq bonus 12) The monster species that spawned more often: rod crasher (freq bonus 8) The monster species that spawned more often: matter elemental (freq bonus 4) The monster species that spawned more often: mine layer (freq bonus 12) The monster species that spawned more often: jurassic triceratops (freq bonus 6) The monster species that spawned more often: giant fire bat (freq bonus 12) The monster species that spawned more often: tatter democratical (freq bonus 12) The monster species that spawned more often: despondent kiting evinced (freq bonus 9) The monster species that spawned more often: daft mimic (freq bonus 12) The monster species that spawned more often: iphrait sultan (freq bonus 6) The monster species that spawned more often: giant gecko (freq bonus 4) The monster species that spawned more often: bewailer oculist (freq bonus 2) The monster species that spawned more often: grandmaster twen (freq bonus 2) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 7) The monster species that spawned more often: petty air elemental (freq bonus 8) The monster species that spawned more often: telepor grue (freq bonus 4) The monster species that spawned more often: lava patch (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 1) The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: stalking sounder The monster species that never randomly spawned: polyvinyl subatomic The monster species that never randomly spawned: nooby crasher The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: resonant spirit The monster species that never randomly spawned: chela of ghoolab king The monster species that never randomly spawned: baluchiwhatthefuck The monster species that never randomly spawned: Klaf The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: heavy tar ball ((null)) The RNG hath decreed that this item was never generated: ore mining (off-build) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 17) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 8) The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 1) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 1045 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Seraphimon, Ophanimon and Cherubimon Your deity was Cherubimon The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (392) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of healing (SULKEMISAIKA) scroll of mana (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of phase door (MULY SA CITA NUL) scroll of standard id (YOUR INSIDE IS MADE OF MUD) scroll of cure (ANTVAULT DOORVAULT RATVAULT) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Spellbooks spellbook of healing (colorglad) spellbook of knock (black-listed) Potions * potion of water (clear) Wands wand of death (vajra ring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest...