porkman, chaotic male redguardian Priest ------------- ....,....@..| |...}.......| z...d.......| ---.---.----- [Porkman the Aspirant] St10 Dx12 Co9 In7 Wi16 Ch5 PriRedMalCha S96 Dlvl:1 $0 HP41(41) Pw37(37) AC3 MC0 Mov12 Sn0 Xp2/24 Wt40/1370 T31 Latest messages You draw water from a well. The mega goblin Wrapper misses. The mega goblin Wrapper brushes against your leg. What do you want to drink? [de or ?*.] You draw water from a well. You kill the mega goblin Wrapper! Welcome to experience level 2. You see here a blessed mega goblin corpse {400}. What do you want to drink? [de or ?*.] You draw water from a well. What do you want to drink? [de or ?*.] You draw water from a well. The well dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. You displaced your little dog. The little dog eats a blessed mega goblin corpse {400}. Something is written here in the dust. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of enchant armor {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:3) {0} i - a blessed spellbook of sleep (0:5) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 350 Ring identification only worked 4 times out of 74 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 65% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 79% Armor drop chance was reduced to 90% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 87% of the time only The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: searching The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill couldn't be trained before a certain turn number is reached: devices (turn 25168) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 147228 Monster spawn increase reached its maximum at turn 238437 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1422544 The monster class that cannot be genocided was lizard The monster species that spawned more often: throttled unchanging (freq bonus 8) The monster species that spawned more often: Emma (freq bonus 8) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 6) The monster species that spawned more often: kazwo lichen (freq bonus 18) The monster species that spawned more often: vampire sphere (freq bonus 2) The monster species that spawned more often: commanding spirit (freq bonus 10) The monster species that spawned more often: pustulent stalk (freq bonus 4) The monster species that spawned more often: hahaha mushroom (freq bonus 18) The monster species that spawned more often: unco (freq bonus 6) The monster species that spawned more often: hidden warp patch (freq bonus 6) The monster species that spawned more often: porter nuclear vortex (freq bonus 6) The monster species that spawned more often: vividly poultice (freq bonus 2) The monster species that spawned more often: curse drake (freq bonus 6) The monster species that spawned more often: amm kamerel (freq bonus 12) The monster species that spawned more often: substance warper (freq bonus 4) The monster species that spawned more often: noxious wort (freq bonus 4) The monster species that spawned more often: brave stalk (freq bonus 4) The monster species that spawned more often: islander (freq bonus 2) The monster species that spawned more often: hepton (freq bonus 3) The monster species that spawned more often: scarlet colony (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster species that never randomly spawned: wrumphus The monster species that never randomly spawned: storm atronach The monster species that never randomly spawned: thermosphere slog The monster species that never randomly spawned: spender tambour The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: goldshine kamerel The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: weird fungus The monster species that never randomly spawned: reinterred buncoing The monster species that never randomly spawned: burning trove The monster class that more likely to generate with musable stuff: unicorn or horse The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 16) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 5) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 96) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: cryptic saber ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: mountains (VERY FUNNY FACIAL EXPRESSION) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: heroic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 3) Trap randomization happened for 1 in 372 traps Next attribute increase check would have come at turn 1011 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 10 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 2135 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 2X Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant armor (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of healing (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of mana (AJMO TO UCINITI) scroll of phase door (ROOT CANAL THERAPY) scroll of standard id (THE ELDER PRIEST IS PRIMORDIAL) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (ON TIMON TIME ON TIME) Spellbooks spellbook of healing (sexual) spellbook of sleep (starry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 1 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 14 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 96 points,