porkman, chaotic male redguardian Priest ---- ----------...---------- |.....................| |.....................| |..............d......+ |..............@......| |...................@.| ----------...---------- ---- [Porkman the Aspirant] St7 Dx7 Co9 In7 Wi10 Ch5 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: slow digestion Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 58% Armor drop chance was reduced to 82% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 30% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: riding The following skill was limited to expert proficiency: hammer The following skill became untrainable after a while: dart (turn 96575) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26929 Monster spawn increase reached its maximum at turn 247429 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 635850 The monster class that cannot be genocided was quantum mechanic or other scientist The monster species that spawned more often: servant of the unknown god (freq bonus 4) The monster species that spawned more often: orange mushroom (freq bonus 4) The monster species that spawned more often: burning fern sprout (freq bonus 3) The monster species that spawned more often: irresistible growth (freq bonus 48) The monster species that spawned more often: italian lass (freq bonus 4) The monster species that spawned more often: foril jabberwock (freq bonus 8) The monster species that spawned more often: glowing mold (freq bonus 6) The monster species that spawned more often: fantastic golem (freq bonus 12) The monster species that spawned more often: large mimic (freq bonus 1) The monster species that spawned more often: creeping garnet gems (freq bonus 6) The monster species that spawned more often: blossoming pirouetting (freq bonus 12) The monster species that spawned more often: mini leprechaun (freq bonus 8) The monster species that spawned more often: Ruea's noble sandal (freq bonus 16) The monster species that spawned more often: behide white unicorn (freq bonus 4) The monster species that spawned more often: giant scroll trove (freq bonus 3) The monster species that spawned more often: gripped missourian (freq bonus 8) The monster species that spawned more often: fife growth (freq bonus 2) The monster species that spawned more often: slow-ass stalk (freq bonus 21) The monster species that spawned more often: addict (freq bonus 6) The monster species that spawned more often: frenchman maximized (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: slug impersonator The monster species that never randomly spawned: worsened pneumatic The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: void monster The monster species that never randomly spawned: percenti is immune to the attack! The monster species that never randomly spawned: percussionist quietist The monster species that never randomly spawned: sludge colony The monster species that never randomly spawned: devteam horror The monster species that never randomly spawned: purple worm The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: fallout stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gemstone lash ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ore mining (off-build, freq bonus 11) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy wood ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 14) Trap randomization happened for 1 in 541 traps Next attribute increase check would have come at turn 6885 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of growth (KO BATE) scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (BOYTIT ZIDEC) scroll of phase door (AMY MANAGED TO DRIVE RECLUSE INSANE BY MAKING SLEX) scroll of standard id (XERTH Q3) scroll of cure (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of extra healing (BLESSED GENOCIDE) * scroll of greater mana restoration (A A YO UR PE NIS IS TOO SMALL) Spellbooks spellbook of healing (bursting) spellbook of resist sleep (flesh-bound) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.