porkman, chaotic male redguardian Priest -------- |......| |@d.P... |......| -------- [Porkman the Aspirant] St11 Dx12 Co8 In11 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 340 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 126 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 47% chance Book drop chance was reduced to 88% Scroll drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 76% Armor drop chance was reduced to 77% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: shield The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 297) The following skill became untrainable after a while: bare-handed combat (turn 53644) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 64272) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55757 Monster spawn increase reached its maximum at turn 381318 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 354535 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: light The monster class that was spawned more often: rodent (freq bonus 6) The monster species that spawned more often: abyss fly (freq bonus 14) The monster species that spawned more often: jou spider (freq bonus 14) The monster species that spawned more often: antimatter force patch (freq bonus 16) The monster species that spawned more often: black and white mushroom (freq bonus 24) The monster species that spawned more often: freezer turret (freq bonus 24) The monster species that spawned more often: hoisting bittern (freq bonus 24) The monster species that spawned more often: snore mold (freq bonus 16) The monster species that spawned more often: ruby spore (freq bonus 9) The monster species that spawned more often: wooden fungus (freq bonus 21) The monster species that spawned more often: scimitarfish (freq bonus 26) The monster species that spawned more often: white dragon bat (freq bonus 18) The monster species that spawned more often: diseased rat (freq bonus 24) The monster species that spawned more often: spirit baboon (freq bonus 72) The monster species that spawned more often: mud-sprinkled force patch (freq bonus 42) The monster species that spawned more often: con mold (freq bonus 90) The monster species that spawned more often: sokosolver (freq bonus 64) The monster species that spawned more often: eye druj (freq bonus 22) The monster species that spawned more often: healing colony (freq bonus 54) The monster species that spawned more often: thorn fungus (freq bonus 84) The monster species that spawned more often: lethe grue (freq bonus 9) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: alien speedcrone The monster species that never randomly spawned: stupidity autist The monster species that never randomly spawned: frost charger The monster species that never randomly spawned: thankyou guessed The monster species that never randomly spawned: motley percipient The monster species that never randomly spawned: darkflower The monster species that never randomly spawned: water growth The monster species that never randomly spawned: death racquet The monster species that never randomly spawned: prizewinner brilliant kuwait clipper The monster species that never randomly spawned: petty orc strongman The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: bohemian ear spoon ((null)) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: scenty helmet (sand helmet) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 3) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gouge dick (pornographic, freq bonus 15) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 7) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: highway trap (freq bonus 3) Trap randomization happened for 1 in 541 traps Next attribute increase check would have come at turn 2692 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ni'Pregh The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of stinking cloud (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (BOJACK HORSEMAN SEASON FIVE) scroll of phase door (PALOMITA IS SPANISH FOR PARROT) scroll of standard id (BOEHMIMIC) scroll of cure (KATNISS SHOT PEETA IN THE HEAD) * scroll of extra healing (AM PO COLVATIO) * scroll of greater mana restoration (A HOT SINGLE MAHOU SHOUJO) Spellbooks spellbook of healing (hardcover) spellbook of wizard lock (gloaming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.