porkman, chaotic male redguardian Priest ----- | |.$.| ..........| |..@d #.....................| |...| ..........| |...| | |...| |...| ----- [Porkman the Aspirant] St8 Dx8 Co9 In8 Wi9 Ch6 PriRedMalCha S10 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1230 T15 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You displaced your little dog. (2x) p - an uncursed embedded wand {0}. The little dog picks up an uncursed amulet {0}. What do you want to zap? [p or ?*] You feel self-knowledgeable... The feeling subsides. The little dog drops an uncursed amulet {0}. What do you want to zap? [p or ?*] Nothing happens. You stop. Your little dog is in the way! q - an uncursed bitumen amulet {0}. What do you want to put on? [q or ?*] q - an uncursed bitumen amulet (being worn) {0}. There is a wall in the way! (4x) You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets q - an uncursed amulet of sickness resistance (being worn) {0} Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed scroll of scare monster {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of healing (7:3) {0} i - a blessed finalized spellbook of detect monsters (0:1) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Wands p - an uncursed wand of enlightenment (0:0) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 79% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 86% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: protection spells (turn 140) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 198556 Monster spawn increase reached its maximum at turn 414844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 639650 The monster class that cannot be genocided was cat or other feline The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: undead wild talent (freq bonus 9) The monster species that spawned more often: big turret (freq bonus 6) The monster species that spawned more often: athach (freq bonus 8) The monster species that spawned more often: bigbad hurdle (freq bonus 2) The monster species that spawned more often: +3 gmm barrier (freq bonus 1) The monster species that spawned more often: shaped patch (freq bonus 40) The monster species that spawned more often: shrubby civilization (freq bonus 8) The monster species that spawned more often: wood nymphomaniac (freq bonus 4) The monster species that spawned more often: karmic colony (freq bonus 4) The monster species that spawned more often: easy grue (freq bonus 8) The monster species that spawned more often: ruby dragon (freq bonus 1) The monster species that spawned more often: ridiculous troll (freq bonus 6) The monster species that spawned more often: foxfire (freq bonus 3) The monster species that spawned more often: conifer imposition venturing (freq bonus 18) The monster species that spawned more often: gnome badass (freq bonus 12) The monster species that spawned more often: dicey fungus (freq bonus 16) The monster species that spawned more often: solar turret (freq bonus 6) The monster species that spawned more often: ice lady (freq bonus 6) The monster species that spawned more often: eldritch rubber (freq bonus 8) The monster species that spawned more often: mummified gynoid (freq bonus 42) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster species that never randomly spawned: samurai gnome The monster species that never randomly spawned: eastern rabbit The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: gentleman The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: edger dunderpate flagstaff The monster species that never randomly spawned: duller freezer The monster species that never randomly spawned: barricade The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: shadow scourge ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: implant of misanthrophy (unspoken) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 39) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 49) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 31) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 4) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 16) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of queeb butt (ass, freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 5) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this trap was always invisible: cryptfloor trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 3) Trap randomization happened for 1 in 591 traps Next attribute increase check would have come at turn 432 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were completely immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 21% You had 1458 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was the black web The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of sickness resistance (bitumen) Armor robe (camo robe) Scrolls scroll of scare monster (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of healing (WASH EM EXTENDED LAUNDRY SERVICE) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of cure (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) * scroll of extra healing (ACCIO CACCIO) * scroll of greater mana restoration (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) Spellbooks spellbook of healing (encrypted) spellbook of detect monsters (defiled) Potions * potion of water (clear) Wands wand of enlightenment (embedded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (62 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 160 points,