porkman, chaotic male redguardian Priest ------------------------------------ |..................................| |$.................................| |..................................| |.............................(....| |..................................| |................................... |..................................| |..................................| |..................................| |..................................| |..................................| |.......................¯..........| |..................................| |..................................| |..d@..............................| ------------------------------------ [Porkman the Aspirant] St11 Dx8 Co13 In4 Wi14 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 38 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 72% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 83% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: crossbow The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: general combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: occult spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37537 Monster spawn increase reached its maximum at turn 231937 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 407862 The monster class that cannot be genocided was humanoid The monster color that was spawned more often: cyan (freq bonus 6) The monster species that spawned more often: memory star (freq bonus 2) The monster species that spawned more often: moral hazard (freq bonus 16) The monster species that spawned more often: schizo furze (freq bonus 12) The monster species that spawned more often: aoa (freq bonus 36) The monster species that spawned more often: dark shape (freq bonus 6) The monster species that spawned more often: theobromine scarifier bran purgatively (freq bonus 8) The monster species that spawned more often: spooky portrait (freq bonus 3) The monster species that spawned more often: high ninja (freq bonus 3) The monster species that spawned more often: integral warp patch (freq bonus 18) The monster species that spawned more often: hill sliant (freq bonus 4) The monster species that spawned more often: red cap (freq bonus 8) The monster species that spawned more often: negation bat (freq bonus 12) The monster species that spawned more often: bulged ensile (freq bonus 5) The monster species that spawned more often: wryest crawling (freq bonus 8) The monster species that spawned more often: chaos rat (freq bonus 1) The monster species that spawned more often: centrifugalize filching (freq bonus 12) The monster species that spawned more often: bullterrier (freq bonus 28) The monster species that spawned more often: small generator (freq bonus 6) The monster species that spawned more often: nasty boomer (freq bonus 6) The monster species that spawned more often: plutonium imp (freq bonus 18) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: each pink The monster species that never randomly spawned: not so dumb troll The monster species that never randomly spawned: giant tse-tse fly The monster species that never randomly spawned: addicted nymph The monster species that never randomly spawned: flaming buckyball The monster species that never randomly spawned: oblongish open brine The monster species that never randomly spawned: customary geotropically dismissed The monster species that never randomly spawned: mutant ninja turtle The monster species that never randomly spawned: iron duck The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: red string ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 28) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 28) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 11) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 15) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 5) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: bulky gemstone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 82) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 1) Trap randomization happened for 1 in 67 traps Trap difficulty was increased by 96 Next attribute increase check would have come at turn 248 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Valpurus, Loricatus and Mortifer Your deity was Mortifer The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 54% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (EXTORTION RACKET) scroll of healing (U FOKIENG SUK) scroll of mana (EPSTEST EPS) scroll of phase door (AMAZING AFRO HEAD RUSH ATTACK) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) * scroll of extra healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of greater mana restoration (EY WHICH FAELLTEN YOU) Spellbooks spellbook of healing (ochre) spellbook of detect monsters (challenging) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.