porkman, chaotic male redguardian Priest ----------- |.......... |.........| |.......... |$w@f.....| ----------- [Porkman the Aspirant] St9 Dx10 Co11 In5 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1350 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 41 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 214 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 63% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 94% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 21% of the time only The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: squeaking The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: paddle (turn 2548) The following skill became untrainable after a while: polymorphing (turn 60864) The following skill couldn't be trained before a certain turn number is reached: squeaking (turn 36107) Heavy curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 50548 Monster spawn increase reached its maximum at turn 105934 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 374682 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: actual miner zombie (freq bonus 20) The monster species that spawned more often: sue spore (freq bonus 8) The monster species that spawned more often: atop anthropomorphic (freq bonus 16) The monster species that spawned more often: myriad unlatch (freq bonus 16) The monster species that spawned more often: sharpfish (freq bonus 3) The monster species that spawned more often: threshold mold (freq bonus 12) The monster species that spawned more often: lilac force patch (freq bonus 30) The monster species that spawned more often: mosquit (freq bonus 18) The monster species that spawned more often: magic-colored patch (freq bonus 30) The monster species that spawned more often: bacterioid turret (freq bonus 3) The monster species that spawned more often: out-of-jail convict (freq bonus 15) The monster species that spawned more often: large phasing permamimic (freq bonus 20) The monster species that spawned more often: long live the golden (freq bonus 16) The monster species that spawned more often: savage isomerization (freq bonus 32) The monster species that spawned more often: faerie master (freq bonus 24) The monster species that spawned more often: igura (freq bonus 9) The monster species that spawned more often: Tetsuo (freq bonus 8) The monster species that spawned more often: cracker (freq bonus 8) The monster species that spawned more often: halfling powerslinger (freq bonus 30) The monster species that spawned more often: dome naga (freq bonus 20) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 12) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: noxious spore The monster species that never randomly spawned: fully stupid barrow wight The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: nonsense lobster The monster species that never randomly spawned: timbal sunny The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: sandswipes The monster species that never randomly spawned: conductor koala The monster species that never randomly spawned: nausea force fungus The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: tennis racket ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 15) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 17) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 24) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: nexusport (scrambled, freq bonus 24) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 6) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 3) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 13) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: prostitute shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 2) The RNG hath decreed that this item was generated more often: eternium saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) The spell school whose books are more common was matter spells (freq bonus 4) Trap randomization happened for 1 in 685 traps Next attribute increase check would have come at turn 239 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Lockney The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of secure identify (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of healing (MOMOMO MELASOUT PEU PHRE) scroll of mana (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of phase door (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of standard id (SLASHFIQSPORKSPLACK) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (HARATTAMA KIYOTTAMA) Spellbooks spellbook of healing (japanese) spellbook of light (big) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.