porkman, chaotic male redguardian Priest --------- |.......| +.....@.| |)....f.| |.......| --------- [Porkman the Aspirant] St7 Dx4 Co13 In4 Wi9 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: numbopathy Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 138 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 93% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 98% Armor drop chance was reduced to 69% Tool drop chance was reduced to 80% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: mace (turn 2) The following skill became harder to train at higher skill levels: high heels Sticky curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 13786 Monster spawn increase reached its maximum at turn 90392 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 301532 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cockatrice (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: teal mold (freq bonus 3) The monster species that spawned more often: sucker warp fungus (freq bonus 24) The monster species that spawned more often: radiographic catty (freq bonus 32) The monster species that spawned more often: swolp fish (freq bonus 4) The monster species that spawned more often: woodshed ritualized caber (freq bonus 21) The monster species that spawned more often: Greed avatar (freq bonus 6) The monster species that spawned more often: toad (freq bonus 15) The monster species that spawned more often: holy indian fox (freq bonus 9) The monster species that spawned more often: remodelled tactlessly (freq bonus 8) The monster species that spawned more often: black growth (freq bonus 16) The monster species that spawned more often: personae heady (freq bonus 8) The monster species that spawned more often: Sigmund from DCSS (freq bonus 12) The monster species that spawned more often: unsicoyote (freq bonus 60) The monster species that spawned more often: grown mushroom (freq bonus 12) The monster species that spawned more often: great magic dragon (freq bonus 18) The monster species that spawned more often: laten colony (freq bonus 27) The monster species that spawned more often: vegetated molesting underhanded decontaminating (freq bonus 12) The monster species that spawned more often: rod ripper (freq bonus 22) The monster species that spawned more often: temporary sphere (freq bonus 18) The monster species that spawned more often: hardened warrior (freq bonus 5) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: old sky dragon The monster species that never randomly spawned: two of spades The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: off-color stalk The monster species that never randomly spawned: EQ Lieutenant The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: nopokin The monster species that never randomly spawned: symmetry grue The monster species that never randomly spawned: syphoned artful peacefully sanctum The RNG hath decreed that this item was never generated: chrome scourge ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: main sword ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy lead ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 25) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 73) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 13) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 5) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: blow aklys ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 9) Trap randomization happened for 1 in 735 traps Next attribute increase check would have come at turn 1093 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Asgore Dreemurr, the Absolute GOD of Hyperdeath and Chara Your deity was Chara The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of taming (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of mana (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (GNOZAB) scroll of cure (YTTOCS PU EM MAEB) * scroll of extra healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) * scroll of greater mana restoration (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) Spellbooks spellbook of healing (dull black) spellbook of wizard lock (fire-red) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.