porkman, chaotic male redguardian Priest ### |#.#| |n=(| |.<.| |f@&. |$.&| ----- [Porkman the Aspirant] St7 Dx11 Co8 In5 Wi13 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP1(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T11 Par Latest messages Crone Lilith hits you! [-2 -> 9] Crone Lilith breathes sleep gas! The blast of sleep gas hits you! The blast of sleep gas hits the kitten. The blast of sleep gas bounces! The blast of sleep gas hits the kitten. The blast of sleep gas hits you! Crone Lilith touches you! [-2 -> 7] Baalzebub bites you! [-2 -> 5] Warning: HP low! Crone Lilith hits you! [-2 -> 3] Warning: HP low! Crone Lilith hits you! [-2 -> 1] Warning: HP low! Crone Lilith touches you! Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed finalized scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 3 uncursed scrolls of mana {0} m - an uncursed greased scroll of mana {0} n - an uncursed greased scroll of phase door {0} o - 2 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:3) {0} i - a blessed spellbook of detect monsters (0:5) {0} Potions d - 2 finalized potions of holy water {0} e - 2 potions of holy water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 85% Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 82% Armor drop chance was reduced to 57% Tool drop chance was reduced to 86% The following skill could not be trained at all: long sword The following skill was trained at one fifth the usual rate: form IV (Ataru) The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 38) The following skill became untrainable if you tried to train it too early: mace (turn 703) The following skill became untrainable after a while: firearms (turn 39411) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75332 Monster spawn increase reached its maximum at turn 165746 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2068864 The monster class that cannot be genocided was turret The monster species that spawned more often: cresher (freq bonus 1) The monster species that spawned more often: tunnel terror (freq bonus 8) The monster species that spawned more often: japanese mandrake (freq bonus 12) The monster species that spawned more often: antidemocratic wholesomely (freq bonus 6) The monster species that spawned more often: nether warp patch (freq bonus 6) The monster species that spawned more often: wetting elemental (freq bonus 12) The monster species that spawned more often: chief monkey (freq bonus 12) The monster species that spawned more often: consenting warp patch (freq bonus 36) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 18) The monster species that spawned more often: play naga (freq bonus 2) The monster species that spawned more often: Sing's japanese geta (freq bonus 9) The monster species that spawned more often: midi sphere (freq bonus 8) The monster species that spawned more often: radiant spore (freq bonus 5) The monster species that spawned more often: Bulletproof Lieutenant (freq bonus 12) The monster species that spawned more often: veil spirit (freq bonus 12) The monster species that spawned more often: big corroblob (freq bonus 4) The monster species that spawned more often: juere infantry (freq bonus 18) The monster species that spawned more often: outsider spore (freq bonus 28) The monster species that spawned more often: duck warrior (freq bonus 4) The monster species that spawned more often: wildering folioed (freq bonus 12) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster species that never randomly spawned: lava jelly The monster species that never randomly spawned: hungry Olog-hai The monster species that never randomly spawned: giant gold dragonfly The monster species that never randomly spawned: ringdove braining The monster species that never randomly spawned: apter pontifically The monster species that never randomly spawned: platinum dragon bat The monster species that never randomly spawned: reconditioned footsore rifely undiscriminating The monster species that never randomly spawned: adventurer wort The monster species that never randomly spawned: Gudrun's combat boot The monster species that never randomly spawned: inalienable lamellae empty anchoritic The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 18) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 4) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 5) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 11) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item was always generated cursed: prostitute shoe ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) The spell school whose books are more common was elemental spells (freq bonus 17) The spell school whose books are more common was elemental spells (freq bonus 4) Trap randomization happened for 1 in 480 traps Next attribute increase check would have come at turn 178 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You had 1485 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tenebrous, Chupoclops and Malphas Your deity was Malphas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (260) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 72% 300% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of healing (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of mana (OMGWTFBBQYASDDYWYPI) scroll of phase door (TRUE RISE BY STRANGE SMELL) scroll of standard id (CONVICT PATCH) scroll of cure (GET YOUR PET GIRL IN SLEX) * scroll of extra healing (OGTH LOAM MDSK) * scroll of greater mana restoration (TOESTOMPING IS SUPER SEXY) Spellbooks spellbook of healing (pastrami) spellbook of detect monsters (copied) Potions * potion of water (clear) Wands wand of striking (sycamore) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 6 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...