porkman, chaotic male redguardian Priest ---------- |.....n..| ..d......| |..@.....| ---------- [Porkman the Aspirant] St13 Dx13 Co9 In9 Wi16 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: magical breathing You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 347 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 69% Tool drop chance was reduced to 85% Monster death drops spawned with only 91% chance The following skill was limited to skilled proficiency: attack spells The following skill became untrainable if you tried to train it too early: high heels (turn 676) The following skill became untrainable after a while: occult spells (turn 35869) The following skill became harder to train at higher skill levels: trident Heavy curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65228 Monster spawn increase reached its maximum at turn 127620 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1638738 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: sea monster (freq bonus 6) The monster species that spawned more often: kobold roxxor (freq bonus 16) The monster species that spawned more often: black growth (freq bonus 18) The monster species that spawned more often: maelstorm (freq bonus 24) The monster species that spawned more often: clicking wort (freq bonus 24) The monster species that spawned more often: shade monster (freq bonus 16) The monster species that spawned more often: humongous stalk (freq bonus 52) The monster species that spawned more often: workday terrarium ablest (freq bonus 20) The monster species that spawned more often: trimly czardom (freq bonus 10) The monster species that spawned more often: rain cloud dragon (freq bonus 120) The monster species that spawned more often: willow only nobelist (freq bonus 27) The monster species that spawned more often: indigo patch (freq bonus 24) The monster species that spawned more often: weremumak (freq bonus 162) The monster species that spawned more often: tricksier schnook (freq bonus 48) The monster species that spawned more often: matador quietism (freq bonus 16) The monster species that spawned more often: donjon firm (freq bonus 18) The monster species that spawned more often: dark wort (freq bonus 56) The monster species that spawned more often: jungle rogue (freq bonus 16) The monster species that spawned more often: ice growth (freq bonus 18) The monster species that spawned more often: clear hound (freq bonus 16) The monster species that spawned more often: cyan wort (freq bonus 16) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 16) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 5) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: falconry deash The monster species that never randomly spawned: lucille stylistic The monster species that never randomly spawned: radially nonreciprocal The monster species that never randomly spawned: multicolor laser The monster species that never randomly spawned: satanic gnome The monster species that never randomly spawned: czechire cat The monster species that never randomly spawned: Iris's silver pump The monster species that never randomly spawned: scorched archer The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: highway (turboboost) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: heavy cloth ball ((null)) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 34) The RNG hath decreed that this item was generated more often: impossibly heavy obsidian ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 13) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 26) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 18) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: urine (pewet, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 4) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this item was always generated cursed: eternium mattock ((null)) The RNG hath decreed that this item was always generated cursed: unknown knife ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Jylla The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of superior material (DAS EIS TUT SCHMILZEN) scroll of healing (ZAWESOME) scroll of mana (AEIAEIAE IEIOIO) scroll of phase door (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of standard id (TEPER VY MERTVY) scroll of cure (KILOBAT GIGABAT TERABAT) * scroll of extra healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of greater mana restoration (23571113171923293137) Spellbooks spellbook of healing (smeared) spellbook of force bolt (court) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.