porkman, chaotic male redguardian Priest ------ .....| |....| |.<..| |...d| |....| |....| |..@.| ------ [Porkman the Aspirant] St5 Dx9 Co11 In9 Wi16 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP0(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt80/1190 T28 Brn Latest messages The wagon burns you! [-1 -> 11] Your wooden shield smoulders! The wagon burns you! [-2 -> 9] The wagon burns you! [-1 -> 8] The wagon burns you! [-1 -> 7] The wagon burns you! [-2 -> 5] Warning: HP low! The wagon burns you! [-2 -> 3] Warning: HP low! The wagon burns you! [-1 -> 2] Warning: HP low! The wagon burns you! You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: curse resistance Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 86 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 89% Wand drop chance was reduced to 27% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 88% of the time only The following skill was trained at half the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill became untrainable if you tried to train it too early: martial arts (turn 41) The following skill became untrainable after a while: short sword (turn 47503) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 48005) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94014 Monster spawn increase reached its maximum at turn 151333 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 10506410 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: murk dweller (freq bonus 4) The monster species that spawned more often: sucker colony (freq bonus 5) The monster species that spawned more often: Olog-hai mimic (freq bonus 24) The monster species that spawned more often: blanched taximan (freq bonus 18) The monster species that spawned more often: yasd horror (freq bonus 4) The monster species that spawned more often: blue flayer (freq bonus 2) The monster species that spawned more often: polich (freq bonus 4) The monster species that spawned more often: bugger error (freq bonus 24) The monster species that spawned more often: plasma cloud (freq bonus 10) The monster species that spawned more often: chaotic lizard (freq bonus 6) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 36) The monster species that spawned more often: Detective Kchief (freq bonus 2) The monster species that spawned more often: weather warner (freq bonus 6) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 12) The monster species that spawned more often: hole colony (freq bonus 6) The monster species that spawned more often: breakoff warp fungus (freq bonus 12) The monster species that spawned more often: Glasya (freq bonus 8) The monster species that spawned more often: Dr. Munoz (freq bonus 6) The monster species that spawned more often: rollblob (freq bonus 6) The monster species that spawned more often: unearthing jejune (freq bonus 9) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 18) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: frogman leader The monster species that never randomly spawned: enclave elite soldier The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: saprophytically emaciated The monster species that never randomly spawned: brown beam The monster species that never randomly spawned: stone dragon The monster species that never randomly spawned: master permamimic The monster species that never randomly spawned: unlight turret The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: lead nunchiaku ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 7) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 54) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 94) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy leather ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 75) The RNG hath decreed that this item was generated more often: ceramic knife ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 18) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 7) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: keep satiation (useful, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wood chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: chaos terrain (illusory) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: heavy plastic ball ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Trap randomization happened for 1 in 835 traps Trap difficulty was increased by 95 Next attribute increase check would have come at turn 495 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You were burned (92) You had not decided on your sexuality yet Your chance to block was 21% You had 1452 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (431) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of mana (EIRIS SAZUN IDISI) scroll of phase door (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of extra healing (YOU ARE DOOMED) * scroll of greater mana restoration (CONE ALACIO) Spellbooks spellbook of healing (disenchanted) spellbook of sleep (multiple) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 15 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...