porkman, chaotic male redguardian Priest -- --- |.##..| ..f.... |..@..| |.....| ------- [Porkman the Aspirant] St7 Dx12 Co11 In9 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 72% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 68% Tool drop chance was reduced to 53% Food drop chance was reduced to 96% Monster death drops spawned with only 77% chance The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1501) The following skill became untrainable after a while: attack spells (turn 5844) The following skill couldn't be trained before a certain turn number is reached: spear (turn 53356) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18325 Monster spawn increase reached its maximum at turn 217309 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 18690560 The monster class that cannot be genocided was ghost The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: leocentaur stabber (freq bonus 16) The monster species that spawned more often: Bitchy Lara (freq bonus 6) The monster species that spawned more often: combined colony (freq bonus 48) The monster species that spawned more often: venom mushroom (freq bonus 18) The monster species that spawned more often: tech stealer (freq bonus 28) The monster species that spawned more often: eeoyoo (freq bonus 18) The monster species that spawned more often: nervous beanpole (freq bonus 24) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 18) The monster species that spawned more often: gauntpeeker (freq bonus 12) The monster species that spawned more often: microscopic space fleet (freq bonus 22) The monster species that spawned more often: house ant (freq bonus 16) The monster species that spawned more often: madman tarpaulin (freq bonus 8) The monster species that spawned more often: silver slime (freq bonus 3) The monster species that spawned more often: boom light (freq bonus 12) The monster species that spawned more often: inventor of the elder priest (freq bonus 7) The monster species that spawned more often: +4 sd cutoff (freq bonus 9) The monster species that spawned more often: strongest turret (freq bonus 12) The monster species that spawned more often: cave terror eel (freq bonus 18) The monster species that spawned more often: si-oh-wee green slime (freq bonus 30) The monster species that spawned more often: sickly rat (freq bonus 8) The monster trait that was more common: monsters whose attacks calm you (freq bonus 8) The monster species that never randomly spawned: commiserating archbishop The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: water dog The monster species that never randomly spawned: duton The monster species that never randomly spawned: island nymph The monster species that never randomly spawned: nonethical nurse The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: lil mimic The monster species that never randomly spawned: emergency wort The monster species that never randomly spawned: clefable The RNG hath decreed that this item was never generated: toilet roll ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: nano shuriken ((null)) The RNG hath decreed that this item was never generated: implant of wannabe (buff) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy metal ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 33) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 15) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 69) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 34) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 55) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: implant of big ol (torched) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: heavy chrome ball ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: grave (THIS IS YOUR GRAVE) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: antitraining trap (freq bonus 1) The spell school whose books are more common was attack spells (freq bonus 3) The spell school whose books are more common was body spells (freq bonus 17) Trap randomization happened for 1 in 990 traps Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Game Freeze The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of create monster (JOKEMON HOEDOWN) scroll of healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) scroll of mana (FRINDS ELF ATTACK) scroll of phase door (EIGHT MONTHS IS TOO LONG DUDE) scroll of standard id (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of cure (READ IDENTIFY AT YOUR OWN PERIL) * scroll of extra healing (CHECKED THE AMULET OF REFLECTION AOSDICT) * scroll of greater mana restoration (FULL HEALTHHY HALF DAMAGE) Spellbooks spellbook of healing (frosty) spellbook of detect monsters (raw) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.