porkman, chaotic male redguardian Priest -+--------- |.........| |.o@d.....| |.....$...| ----------- [Porkman the Aspirant] St8 Dx10 Co9 In4 Wi14 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 77% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 10% of the time only The following skill was trained at one fifth the usual rate: gun control The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: enchantment spells (turn 73) The following skill became harder to train at higher skill levels: firearms Heavy curses were more common by 61% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87772 Monster spawn increase reached its maximum at turn 287284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1719216 The monster class that cannot be genocided was nymph The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: weretiger (freq bonus 8) The monster species that spawned more often: functioning babelfish (freq bonus 7) The monster species that spawned more often: packaged mummy (freq bonus 7) The monster species that spawned more often: birdhouse laparorrhaphy unsystematically overimaginative (freq bonus 28) The monster species that spawned more often: The Din missed you! (freq bonus 15) The monster species that spawned more often: larva imp (freq bonus 48) The monster species that spawned more often: rodney-devoted orc (freq bonus 60) The monster species that spawned more often: orange femmy (freq bonus 15) The monster species that spawned more often: dread troll (freq bonus 24) The monster species that spawned more often: opal wort (freq bonus 8) The monster species that spawned more often: weresmasher (freq bonus 32) The monster species that spawned more often: serpent-necked lioness (freq bonus 12) The monster species that spawned more often: icy laser (freq bonus 48) The monster species that spawned more often: identical monster (freq bonus 60) The monster species that spawned more often: Mary-Sue (freq bonus 16) The monster species that spawned more often: gryffon child (freq bonus 12) The monster species that spawned more often: broken ufo (freq bonus 24) The monster species that spawned more often: shard mold (freq bonus 18) The monster species that spawned more often: cheetah (freq bonus 12) The monster species that spawned more often: warp fungus (freq bonus 18) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 5) The monster species that never randomly spawned: gigotaur The monster species that never randomly spawned: Antje's dancing shoe The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: regrettable ruffed The monster species that never randomly spawned: dining casually The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: recker The monster species that never randomly spawned: tolkien mechanic The monster species that never randomly spawned: foulspawn The monster species that never randomly spawned: tiger man The monster class that more likely to generate with musable stuff: eye or sphere The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: moorland (KREM QUAY) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stack javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 14) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 29) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 75) The RNG hath decreed that this item was generated more often: cancel dragon scale shield (cancel dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 8) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 10) The RNG hath decreed that this item was generated more often: dark horn ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: highway (turboboost) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: lead bullet ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: symbiosis (PARASITARY) The RNG hath decreed that this trap was always invisible: deprovement trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 2) Trap randomization happened for 1 in 945 traps Next attribute increase check would have come at turn 973 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was Shabranigdo The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (452) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of enchant armor (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of healing (ROCKWORM LOCKWORM SOCKWORM) scroll of mana (IGNITE IGNITION IMMOLATION) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of cure (JOIN US OR THOSE) * scroll of extra healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) * scroll of greater mana restoration (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) Spellbooks spellbook of healing (mossy) spellbook of sleep (pale) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.