porkman, chaotic male redguardian Priest ------ |....| ...f.| |$.@.. |...r| |....| ------ [Porkman the Aspirant] St5 Dx8 Co9 In9 Wi9 Ch3 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: half spell damage You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 300 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 61% chance Ring drop chance was reduced to 96% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 78% Tool drop chance was reduced to 85% Food drop chance was reduced to 71% Monster death drops spawned with only 99% chance The following skill was trained at half the usual rate: unicorn horn The following skill became untrainable if you tried to train it too early: elemental spells (turn 2156) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 18327) The following skill became harder to train at higher skill levels: bow Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33260 Monster spawn increase reached its maximum at turn 99591 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4497040 The monster class that cannot be genocided was dragon The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: graduate kobold (freq bonus 12) The monster species that spawned more often: mothering mass (freq bonus 30) The monster species that spawned more often: riverlet (freq bonus 8) The monster species that spawned more often: wereumberhulk (freq bonus 24) The monster species that spawned more often: geneva housecleaned (freq bonus 3) The monster species that spawned more often: gnome ruler (freq bonus 12) The monster species that spawned more often: slau unicorn (freq bonus 72) The monster species that spawned more often: notable mold (freq bonus 4) The monster species that spawned more often: melanin snowfall (freq bonus 8) The monster species that spawned more often: voracious force bee (freq bonus 6) The monster species that spawned more often: generator lich (freq bonus 24) The monster species that spawned more often: pretty asian woman (freq bonus 12) The monster species that spawned more often: black demon awgwa (freq bonus 16) The monster species that spawned more often: undead locksmith (freq bonus 6) The monster species that spawned more often: shitty stalk (freq bonus 8) The monster species that spawned more often: gravadog (freq bonus 24) The monster species that spawned more often: score force fungus (freq bonus 10) The monster species that spawned more often: multibad eye (freq bonus 4) The monster species that spawned more often: bricking demon (freq bonus 15) The monster species that spawned more often: silver fungus (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: sinking feeling The monster species that never randomly spawned: rose guy The monster species that never randomly spawned: neb pikemen graven The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: rope golem The monster species that never randomly spawned: master mimic The monster species that never randomly spawned: Ann Kathrin The monster species that never randomly spawned: !8Fpnm0O4k>SY:hy>tC/@ The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: bo staff ((null)) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 17) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 19) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 68) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 8) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: rain (WASH MY PAST AWAY, freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 4) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this trap was always invisible: container kaboom trap The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 1) The spell school whose books are more common was enchantment spells (freq bonus 4) Trap randomization happened for 1 in 185 traps Next attribute increase check would have come at turn 1041 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of healing (MEAD NI NAJAP) scroll of mana (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of phase door (DO NOT GOOGLE FOR DISTORTION FRACTURE) scroll of standard id (ISAY INAY) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (ISTRACOTCSAS) * scroll of greater mana restoration (ZIPPERS CAN DO GREAT HARM) Spellbooks spellbook of healing (ongoing) spellbook of force bolt (colorglad) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.