porkman, chaotic male redguardian Priest ----------- | ##$f.......| |.....@.......| |.......$.....| |.............| |#............| ?.........#..+ |.........#. | ------------- [Porkman the Aspirant] St7 Dx6 Co7 In5 Wi10 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1050 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 85 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 48 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: memorization The following skill was trained at half the usual rate: divination spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: dart The following skill became untrainable if you tried to train it too early: firearms (turn 10) The following skill became harder to train at higher skill levels: enchantment spells Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42750 Monster spawn increase reached its maximum at turn 266958 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 18517441 The monster class that cannot be genocided was worm The monster color that was spawned more often: yellow (freq bonus 48) The monster species that spawned more often: aerologist misruling (freq bonus 12) The monster species that spawned more often: undead warp patch (freq bonus 9) The monster species that spawned more often: RNG Kleever (freq bonus 8) The monster species that spawned more often: giant snail (freq bonus 4) The monster species that spawned more often: kobold zombie (freq bonus 2) The monster species that spawned more often: quee vortex (freq bonus 1) The monster species that spawned more often: giant tool trove (freq bonus 12) The monster species that spawned more often: lunch thoroughbred (freq bonus 8) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 4) The monster species that spawned more often: silver slime (freq bonus 32) The monster species that spawned more often: voodoo fetish (freq bonus 6) The monster species that spawned more often: dark hunter (freq bonus 4) The monster species that spawned more often: violoncellist isolationism (freq bonus 8) The monster species that spawned more often: petty gigantic pile of killer coins (freq bonus 12) The monster species that spawned more often: trinary unbendable (freq bonus 20) The monster species that spawned more often: groin misspelled (freq bonus 2) The monster species that spawned more often: Baalphegor (freq bonus 2) The monster species that spawned more often: killer duck (freq bonus 6) The monster species that spawned more often: petty phase cat (freq bonus 9) The monster species that spawned more often: autofarm brown pudding (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: spikefist The monster species that never randomly spawned: pale white shark The monster species that never randomly spawned: relight raiding The monster species that never randomly spawned: runoff force fungus The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: termite The monster species that never randomly spawned: ductus lich The monster species that never randomly spawned: groom nitroglycerine The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: airspace nitpicked The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 4) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 26) The RNG hath decreed that this item was generated more often: italian heels ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: shadowblade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 7) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 2) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 12) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 13) The RNG hath decreed that this item was generated more often: diminished bleeding (smeared, freq bonus 5) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 7) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 99) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item was always generated cursed: amulet of scent (panting) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: table furniture (GANG ONE THROUGH FOUR) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 2) The spell school whose books are more common was chaos spells (freq bonus 14) The spell school whose books are more common was body spells (freq bonus 10) Trap randomization happened for 1 in 499 traps Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Vandria, Corellon and Sehanine Your deity was Sehanine The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (GOLDUCK EXPERIENCE REQUIEM) scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (FINNING SPIDGET) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (MICRODOLLAROFT) * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (SFEIND MONSIEUR IB) Spellbooks spellbook of healing (tame) spellbook of wizard lock (peaceful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.