porkman, chaotic male redguardian Priest ---------- |........| |........| |......{.| |........| |..{.....| ........| |.d......# |@.......| ---------- [Porkman the Aspirant] St13 Dx9 Co11 In6 Wi11 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: corrosivity Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 98% Tool drop chance was reduced to 89% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: memorization The following skill was limited to basic proficiency: matter spells The following skill became untrainable if you tried to train it too early: spear (turn 3) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 4306) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 136665 Monster spawn increase reached its maximum at turn 227631 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1763103 The monster class that cannot be genocided was rub monster The monster species that spawned more often: rudest elaboration (freq bonus 8) The monster species that spawned more often: grandmaster newt (freq bonus 8) The monster species that spawned more often: dinosaur (freq bonus 1) The monster species that spawned more often: glub soul (freq bonus 6) The monster species that spawned more often: miesieenic topmodel (freq bonus 4) The monster species that spawned more often: black dragon worm (freq bonus 2) The monster species that spawned more often: schlupper (freq bonus 8) The monster species that spawned more often: checkered force patch (freq bonus 18) The monster species that spawned more often: archfiend of Gilfer (freq bonus 7) The monster species that spawned more often: large red snake (freq bonus 1) The monster species that spawned more often: riot breaker (freq bonus 18) The monster species that spawned more often: disarm bawling (freq bonus 2) The monster species that spawned more often: yet different marilith (freq bonus 2) The monster species that spawned more often: Klaf (freq bonus 10) The monster species that spawned more often: tallyman blotted carbonating ineffective (freq bonus 1) The monster species that spawned more often: beautiful girl (freq bonus 1) The monster species that spawned more often: perpendicular guard (freq bonus 8) The monster species that spawned more often: killer bee (freq bonus 2) The monster species that spawned more often: home seeker (freq bonus 6) The monster species that spawned more often: hungry Olog-hai (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster species that never randomly spawned: scarecrow The monster species that never randomly spawned: bewitched maia The monster species that never randomly spawned: pistol pudding The monster species that never randomly spawned: cemetary lappet eskimo salaamed The monster species that never randomly spawned: paladin The monster species that never randomly spawned: smaller velociraptor The monster species that never randomly spawned: plumpish dislocation unambiguously The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: mana mauler The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 40) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 4) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 3) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item was always generated cursed: bricklayer bar ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: toilet roll ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 1) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 208 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eol The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of remove curse (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of healing (SPRING NO HAPPEN) scroll of mana (JOKEMON HOEDOWN) scroll of phase door (THERE IS FAR AND BROAD NO COURSE TO BE SEEN) scroll of standard id (RUN DONTDIE HITUNDERSCORE) scroll of cure (OWERED HITTING BY LOOK SOUP) * scroll of extra healing (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) * scroll of greater mana restoration (STOP IN THE RACE SLIDE) Spellbooks spellbook of healing (octarine) spellbook of detect food (thick) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.